Reputation: 1145
Here is a minimal script to reproduce that
#!/usr/bin/env python
import pygame
screen = pygame.display.set_mode((640, 480))
screen.fill((255, 255, 255))
screen_half = screen.subsurface((0,0, 640/2.0, 480))
print screen.get_locks()
print screen_half.get_locks()
screen_half.blit(screen_half, (0, 0))
the output is
()
()
Traceback (most recent call last):
File "./blit_test.py", line 10, in <module>
screen_half.blit(screen_half, (0, 0))
pygame.error: Surfaces must not be locked during blit
As you can see tuples with locks for screen and screen_half are empty. There is no error if I use screen instead of screen_half.
Upvotes: 5
Views: 3551
Reputation: 31
I had similar problem and pmoreli is right. I just copied subsurface creating new surface and than blit it on display:
screen_half = screen_half.copy()
screen_half.blit(screen_half, (0, 0))
Upvotes: 3
Reputation: 4451
Probably the lock occurs during the blit. You're blitting a surface into itself, that's why you get the error.
If you want to copy half of the screen into the other half, you can ".copy" the subsurface and then blit it.
Upvotes: 1