Reputation: 1
In the Unity demo,how to save the ADF file?
I don't know if the AreaDesription.SaveCurrent()
function use for do it and I don't know why the following code's position and rotation data is specified not get runtime.
using
(StreamWriter streamWriter =
new StreamWriter(File.Open(EMULATED_ADF_SAVE_PATH + uuid + EMULATED_ADF_EXTENSION,
FileMode.Create)))
{
Metadata metadata = new Metadata();
metadata.m_name = "Unnamed";
metadata.m_dateTime = DateTime.Now;
metadata.m_transformationPosition = new double[3];
metadata.m_transformationRotation = new double[] { 0, 0, 0, 1 };
metadataXmlSerializer.Serialize(streamWriter, metadata);
}
Upvotes: 0
Views: 361
Reputation: 3329
There is a Unity Example here (AreaDescriptionManagement) which shows a full example of Saving Area Descriptions, and also editing them etc...
I'd recommend running that example, and then ripping out the bits you want.
Upvotes: 1