Reputation: 133
I have a small animation code that is built using PyGame (and Python 2.7). I am able to build the executable folder with Pyinstaller, however when I try to run the executable it is crashing, although I am able to run the same files (i.e. source code) through my terminal without any problem.
import pygame
import exercise
import random as rd
import copy
import pandas as pd
import numpy as np
def animate():
debug_mode=False
done1 = False
dc_x = 30
dc_y = 30
plant_x = 110
plant_y = 30
supp_x = 190
supp_y = 30
WHITE = (255, 255, 255)
BLACK = (0, 0, 0) #arrows
RED = (255, 0, 0) # Box frames for summary of t, cost and lost sales
GREEN = (0, 255, 0) # Box frames for shipment amounts
DEEPSKYBLUE = (0,191,255) # arc to represent backup WIP inv
DOGERBLUE = (0,191,255) # arc to represent backup FG inv
INDIGO = (75,0,130) # DC/Supp up state
LAVENDER=(238, 130, 238) #DC/Supp down state
OLIVE=(128,128,0) #plant down state
YELLOWGREEN=(173,255,47) #plant up state
DARKYELLOW=(204,204,0)
pygame.init()
screen = pygame.display.set_mode((1000, 600))
clock = pygame.time.Clock()
grand_record={}
############ READ AND PREPARE INITIAL SCREEN for t==0 ################
PLANT_status, SUPP_status, DC_status, disruption, DC_BUp_Plan, Plant_BUp_Plan, Supp_BUp_Plan, Demand, P=exercise.init(debug_mode,False)
grand_record[0]={"DC":DC_status, "Plant":PLANT_status, "Supplier":SUPP_status}
basicFont = pygame.font.SysFont(None, 24)
largeFont = pygame.font.SysFont(None, 35)
pygame.display.set_caption('SCREAM!')
if debug_mode: R=1
else: R= rd.randint(0,25)
scenario_score={"cost":0, "service":0}
while not done1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done1 = True
#if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_DOWN:
# paused()
end_of_one_run=1
total_lost_customer=0
cumulative_inv_holding_cost=0
total_fixed_cost_paid=0
table_output=[]
chart_output=[]
header=["Week","Demand","Upstream shipment", "Shipment from regular DC", "Shipment from backup DC",
"FG Inv at Reg. DC", "FG Inv at B/up. DC", "FG Inv as B/up","LostSales","Start Order for b/up DC", "B/up DC starts","DC Disruption at","Disruption duration", "TotalAvailableWIPSupplyCap",
"Start Order for b/up Supplier", "B/up Supplier starts","Supplier Disruption at","Disruption duration", "Storage Cap Available", "Plant production",
"WIP Inv as B/up","Start Order for b/up Plant", "B/up Plant starts","Plant Disruption at","Disruption duration"]
table_output.append(header)
for t in range(1,P+1): # for the specified number of periods
screen.fill((0, 0, 0))
picture = pygame.image.load('Background.png').convert() #MITwallpaper
screen.blit(picture, [0, 0])
#import pdb; pdb.set_trace()
################################## MAKE CALCULATIONS FOR t>0 ################
grand_record,output=exercise.calculate(t, grand_record[t-1]["Plant"], grand_record[t-1]["Supplier"], grand_record[t-1]["DC"], disruption, DC_BUp_Plan, Plant_BUp_Plan, Supp_BUp_Plan,Demand[R*P+t],grand_record,debug_mode)
chart_output=exercise.prepare_chart_output(chart_output, grand_record)
output_loc=copy.deepcopy(output)
table_output.append(output_loc)
end_of_one_run=end_of_one_run+1
objectives=exercise.calculate_objectives(grand_record, DC_BUp_Plan, Plant_BUp_Plan, Supp_BUp_Plan, t)
lost_cust_text = largeFont.render("Service: "+str(objectives["Service"]), True, WHITE, BLACK)
lost_cust_textRect = lost_cust_text.get_rect()
lost_cust_textRect.centerx = 380
lost_cust_textRect.centery = 420
pygame.draw.rect(screen, RED, (lost_cust_textRect.left - 3, lost_cust_textRect.top - 3, lost_cust_textRect.width + 3, lost_cust_textRect.height + 3))
screen.blit(lost_cust_text, lost_cust_textRect)
inv_hold_text = largeFont.render("Inv.Holding Cost(k$): "+str(round(objectives["InvHoldingCost"]*0.001,1)), True, WHITE, BLACK)
inv_hold_textRect = inv_hold_text.get_rect()
inv_hold_textRect.centerx = 600
inv_hold_textRect.centery = 445
pygame.draw.rect(screen, RED, (inv_hold_textRect.left - 3, inv_hold_textRect.top - 3, inv_hold_textRect.width + 3, inv_hold_textRect.height + 3))
screen.blit(inv_hold_text, inv_hold_textRect)
startup_text = largeFont.render("Startup Cost(k$): "+str(round(objectives["Startup_cost"]*0.001,1)), True, WHITE, BLACK)
startup_textRect = startup_text.get_rect()
startup_textRect.centerx = 840
startup_textRect.centery = 470
pygame.draw.rect(screen, RED, (startup_textRect.left - 3, startup_textRect.top - 3, startup_textRect.width + 3, startup_textRect.height + 3))
screen.blit(startup_text, startup_textRect)
###################################################################################
if t<P:
pygame.display.flip()
clock.tick(8)
else:
#import pdb; pdb.set_trace()
table = pd.DataFrame(table_output)
table.to_excel("Details.xlsx",index=False)
#import pdb; pdb.set_trace()
done1 = True
################################ Want A PARETO Button ###################################
x=500
y=500
w=200
h=50
pygame.draw.rect(screen, DEEPSKYBLUE,(x,y,w,h))
buttontext = basicFont.render("Want A Pareto Solution?", True, BLACK , WHITE )
buttontext_rect=buttontext.get_rect()
buttontext_rect.centerx = (x+(w/2))
buttontext_rect.centery = (y+(h/2))
screen.blit(buttontext, buttontext_rect)
pygame.display.flip()
pygame.time.delay(120)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exercise.plotcharts(chart_output)
################################################################################
animate()
Upvotes: 0
Views: 1389
Reputation: 197
I had the same problem (also Python 2.7), and this did it for me:
pyinstaller usually has trouble with pygame.font.SysFont("some_font", 24)
Instead use pygame.font.Font("your_own_font.ttf", 24)
.
Download a font and either put it in the same folder as your file, or in a data folder.
I use VeraMono and put it in a data folder, so my code would be
...
basicFont = pygame.font.Font("data/VeraMono", 24)
largeFont = pygame.font.Font("data/VeraMono", 35)
pygame.display.set_caption('SCREAM!')
...
If you don't have a data/ folder added to your project yet, then add the following lines to your spec file (the spec file is created as soon as you run you pyinstaller the first time. It has the same name as your python file.)
# -*- mode: python -*-
block_cipher = None
# This entry is new!
added_files = [
( 'data', 'data'),
]
a = Analysis(['CleanTest.py'],
pathex=['/home/angela/Desktop/Arbeit/VisualTest'],
binaries=[],
datas=added_files, # add the new file to your data tree
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher)
...
Run pyinstaller <your_file>.spec
, and hopefully it'll work.
Upvotes: 2
Reputation: 3889
my guess is that it crashes when trying to load the background image:
picture = pygame.image.load('Background.png').convert() #MITwallpaper
When pyinstaller compiles your code, that is all it compiles (including the imported dependencies). It creates the dist directory where you can run your executable and you are good to go.
But, by default, pyinstaller will not pull in external resources. So when you run the executable, it can't find your image because it is in a different directory. You can test this by manually copying the image to the folder where the exe is located and see if it works.
Also, you can run the exe and push the output into a debug file:
your_file.exe > debug.txt
This way you can capture the output from your program (including error messages).
Upvotes: 0