Reputation: 65
#include <iostream>
#include <SDL.h>
using namespace std;
int main(int argc, char* argv[]){
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
if(SDL_Init(SDL_INIT_VIDEO) < 0){
cout << "SDL init failed." << endl;
return 1;
}
SDL_Window *window = SDL_CreateWindow("Particle Fire Explosion",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if(window == NULL){
SDL_Quit();
return 2;
}
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
SDL_Texture *texture = SDL_CreateTexture(renderer,SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT);
if (renderer == NULL){
cout << "Could not create renderer" << endl;
SDL_DestroyWindow(window);
SDL_Quit();
return 3;
}
if(texture == NULL){
cout << "Could not create texture" << endl;
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 4;
}
Uint32 *buffer = new Uint32[SCREEN_WIDTH*SCREEN_HEIGHT];
SDL_UpdateTexture(texture, NULL, buffer, SCREEN_WIDTH*sizeof(Uint32));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
bool quit = false;
SDL_Event event;
while(!quit){
//Update particles
// Draw particles
// Check for messages/events
while(SDL_PollEvent(&event)){
if(event.type == SDL_QUIT){
quit = true;
}
}
}
delete [] buffer;
SDL_DestroyRenderer(renderer);
SDL_DestroyTexture(texture);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
The code compiles but I keep getting an exit value of -1,073,741,515
instead of an exit value of 0
. And the SDL window doesn't show up. Could it be my IDE or something is wrong with my code?
The console outputs >terminated< (exit value -1,073,741,515).
Upvotes: 1
Views: 165
Reputation: 26
I had the same Problem! I copied the SDL2.dll from the ...\SDL2-2.0.5\i686-w64-mingw32\bin Directory in my workspace. It works fine.
Upvotes: 1