Reputation: 1844
I usually use custom UIColors on iOS using extensions with Swift, but now with iOS 11/ Xcode 9 we can create Colors Sets. How can we use them?
Update - Tip
As @Cœur says we can drag&drop de color, and use it like a UIColor object and a possible solution could be use it as a extension:
Or as a constant:
Now I wanna know if we can access them like an UIImage access to an Asset Image or not, like:
UIImage(named: "image-name") -> UIColor(named: "color-name")
Upvotes: 109
Views: 92354
Reputation: 312
For SwiftUI create a class and name it : Color + extension and extend color :
import SwiftUI
extension Color {
static let background = Color("BackgroundColor")
static let whiteColor = Color("WhiteColor")
static let blackColor = Color("BackgroundColor")
static let primary = Color("PrimaryColor")
static let secondaryColor = Color("SecondaryColor")
}
Upvotes: 4
Reputation: 49
you can create extension with func for unwrapping colors from assets and use it with every color in your app
extension UIColor {
static var someColor: UIColor {
return UIColor.color(name: "SomeColor")
}
private static func color(name: String) -> UIColor {
guard let color = UIColor(named: name) else {
return .black
}
return color
}
}
usage example:
UIColor.someColor
or
someLabel.textColor = .someColor
Upvotes: 3
Reputation: 3954
Or, with the SwiftUI Color
structure, you can simply call the initializer with the asset name:
Color("background")
Upvotes: 2
Reputation: 780
You can use this way for simple accessing (swift 4 & swift 5)
enum AssetsColor: String {
case backgroundGray
case blue
case colorAccent
case colorPrimary
case darkBlue
case yellow
}
extension UIColor {
static func appColor(_ name: AssetsColor) -> UIColor? {
return UIColor(named: name.rawValue)
}
}
Using:
userNameTextField.textColor = UIColor.appColor(.blue)
Upvotes: 32
Reputation: 1541
In case you experience a delay with colors loading in a Swift Package when using UIColor(named:)
:
The answers above are totally valid for a regular project but if you are using assets in a swift package, you can see a delay when loading the colors when you use UIColor(named: "example_name")
. If you use UIColor(named: "background", in: Bundle.module, compatibleWith: .current)
overload that is targeting the module, the colors load immediately without any delay.
Note: I experienced this on Xcode 12.1.
Upvotes: 3
Reputation: 89
For your question if you can access color assets like the image using literal, as of Xcode 10.2 you can type in colorliteral
, then you can pick the color you want to use that is under your asset manager.
Upvotes: 8
Reputation: 2005
You need to use UIColor(named: "appBlue")
.
And you can create a function in UIColor extension for simple access.
enum AssetsColor {
case yellow
case black
case blue
case gray
case green
case lightGray
case separatorColor
case red
}
extension UIColor {
static func appColor(_ name: AssetsColor) -> UIColor? {
switch name {
case .yellow:
return UIColor(named: "appYellow")
case .black:
return UIColor(named: "appBlack")
case .blue:
return UIColor(named: "appBlue")
case .gray:
return UIColor(named: "appGray")
case .lightGray:
return UIColor(named: "appLightGray")
case .red:
return UIColor(named: "appRed")
case .separatorColor:
return UIColor(named: "appSeparatorColor")
case .green:
return UIColor(named: "appGreen")
}
}
}
You can use it like this:
userNameTextField.textColor = UIColor.appColor(.gray)
Upvotes: 35
Reputation: 4375
In Xcode 11 press command + shift + L , it will open a snippet , select last one like i showed in image drag and drop .
Upvotes: 52
Reputation: 1301
UIColor(named: "myColor")
Source: WWDC 2017 Session 237 —— What's New in MapKit
Caveat: Your project's Deployment Target needs to be set to iOS 11.0.
Upvotes: 130
Reputation: 3137
// iOS
let color = UIColor(named: "SillyBlue")
// macOS
let color = NSColor(named: "SillyBlue")
Upvotes: 10
Reputation: 3638
Add a colour set to an asset catalog, name it and set your colour in the attributes inspector, then call it in your code with UIColor(named: "MyColor")
.
In the asset catalog viewer, click the plus button at the bottom right of the main panel and choose New Color Set
Click on the white square, and select the Attributes Inspector (right-most icon in the right pane)
From there you can name and choose your colour.
To use it in your code, call it with UIColor(named: "MyColor")
. This returns an optional, so you'll need to unwrap it in most cases (this is probably one of the few cases where a force unwrap is acceptable, given you know the colour exists in your asset catalog).
Upvotes: 36
Reputation: 38657
(short answer to the question update: there is UIColor(named: "MyColor")
in Xcode 9.0)
Answering the original question:
it will translate to a color literal when looking at the source code:
#colorLiteral(red: 0, green: 0.6378085017, blue: 0.8846047521, alpha: 1)
You notice how the values of red, green and blue are different? It's because I defined them using Color Space Display P3
, but the colorLiteral is using Color Space sRGB
.
Upvotes: 50