Reputation: 1913
I have a color asset catalog with my custom colors. Is there a way to get and display them in the application? Something like this
func getColorsFromAssetCatalog() -> [UIColor]? {
//Somehow return those colors
}
let colorsInCatalog = getColorsFromAssetCatalog()
for color in colorsInCatalog {
// Do something
}
Upvotes: 2
Views: 2809
Reputation: 314
With Xcode 14.2 it seems there is still no functionality that can programmatically obtain colors included in Color Assets Catalog.
However, I had the same requirement and I have used SwiftGen (https://github.com/SwiftGen/SwiftGen) to convert my color assets into Swift5 source code in a preprocess.
xcassets:
inputs: /dir/to/search/for/imageset/assets
outputs:
templateName: swift5
output: Assets.swift
See https://github.com/SwiftGen/SwiftGen#asset-catalog for the example given.
Once I add or modify colors, I run swiftgen to update my source file and I can access all my assets programmatically with some helper functions as described in the other answers.
Upvotes: 1
Reputation: 19
Make an extension of UIColor, like below:
extension UIColor {
public class var appBackgroundColor: UIColor { UIColor(named : "appBackgroundColor") ?? UIColor.white }
}
Now you can easily access it throughout your app using just:
UIColor.appBackgroundColor
Only drawback is that you have to add color to asset and also in the extension
Upvotes: 0
Reputation: 20234
Currently there is no way to request the Asset Catalog to programmatically tell you what all assets it contains. i.e. there's no API, imho, that will let you fetch the color names (or other asset names) you have added in the Asset Catalog.
You can, ofcourse, fetch the color/asset if you already know the name.
Furthermore, the asset catalog compiles into Assets.car
which is unreadable so attempts to read that file are also futile.
Anyways... coming back to your case, you would have to manually maintain some mechanism like an Enum
to track the colors.
Use an Enum
to maintain your custom color names, like:
enum Colors: String {
//... previous cases
case weirdOrange = "WeirdOrange" //... now we add this one
}
Use it in the app as:
UIColor(named: Colors.weirdOrange.rawValue)
Lets fine-tune it a bit more for your purpose:
enum Colors: String, CaseIterable {
case funkyMunky = "FunkyMunky"
case weirdOrange = "WeirdOrange"
case popBlue = "PopBlue"
case murkyPoo = "MurkyPoo"
static var assetCatalogued: [UIColor] {
return self.allCases.compactMap { (colorCase) -> UIColor? in
return UIColor(named: colorCase.rawValue)
}
}
}
for color in Colors.assetCatalogued {
//Do something
print(color)
}
NOTE:
Colors.assetCatalogued
will not return any UIColor
sCaseIterable
for .allCases
Upvotes: 3
Reputation: 11140
I think you'll have to get them manually like
UIColor(named: "Color1")
UIColor(named: "Color2")
...
So, I would suggest you to create custom struct with static constant for colors and all cases of colors
struct Color {
static let allCases = [Color.color1, Color.color2, ...]
static let color1 = UIColor(named: "Color1")!
static let color2 = UIColor(named: "Color2")!
...
}
Then you can get all your colors from Color Set in xcassets catalog by getting
Color.allCases
Upvotes: 0
Reputation: 1298
You can get the color from asset using this
let color = UIColor(named: "MyCustomColorName")
You can declare an enum of custom colors you support
enum CustomColors
{
case CustomYellow
case CustomRed
}
and within a switch case you can pass the color from the assets like this:
switch(CustomColorName)
{
case CustomYellow :
return UIColor(named: "MyCustomColorName")
}
Upvotes: 0