Reputation: 81
In the game I'm making, I'm trying to move the window around the screen for a mini game (don't ask) and I've tried what I saw own threads and only found 1
x = 100
y = 0
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)
import pygame
pygame.init()
screen = pygame.display.set_mode((100,100))
# wait for a while to show the window.
import time
time.sleep(2)
and it doesn't work (keep in mind I'm not super experienced and currently code as a hobby)
Upvotes: 8
Views: 9804
Reputation: 23
Here is a solution
import pygame, random
from pygame._sdl2 import Window
pygame.init()
# This will get the screen resolution, must be done before the
# pygame.display.set_mode
display_info = pygame.display.Info()
window_size = (display_info.current_w, display_info.current_h)
surface = pygame.display.set_mode( (500, 200) )
window = Window.from_display_module()
window.position = (0,100) # Will place the window around the screen
inProgram = True
while inProgram:
for event in pygame.event.get():
if event.type == pygame.QUIT:
inProgram = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# Move the window to a random screen position
window.position = (random.randint(0, window_size[0]),
random.randint(30, window_size[1]))
surface.fill((0, 100, 100))
pygame.display.flip()
Keep in mind that it only works in pygame 2
Hope it was helpful!
Upvotes: 1
Reputation: 1
import pygame
from pygame._sdl2 import Window
import sys
pygame.init()
ventana = pygame.display.set_mode((500, 400))
pygame.display.set_caption('Mi juego')
# Mover ventana a la posicion x=10, y=30
window = Window.from_display_module()
window.position = (10, 30)
while True:
for evento in pygame.event.get():
if evento.type == pygame.QUIT:
pygame.quit()
sys.exit()
Upvotes: -1
Reputation: 73
I've found a way of doing it without using tkinter
.
If you resize the display, it will jump to the location of os.environ['SDL_VIDEO_WINDOW_POS']
.
x=100
y=0
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = '%d,%d' % (x,y)
#create a display
import pygame
pygame.init()
screen=pygame.display.set_mode((100,100))
#wait before moving the display
import time
time.sleep(2)
#set where the display will move to
x=200
y=200
os.environ['SDL_VIDEO_WINDOW_POS']='%d,%d' %(x,y)
#resize the screen causing it to move to x y set by environ
pygame.display.set_mode((101,100))
#set the size back to normal
pygame.display.set_mode((100,100))
Upvotes: 3
Reputation: 131
Check out the below code. I kind of combined two different answers, but it seems like it will be pretty difficult without using Tkinter. Thankfully I don't think Tkinter will get in the way of your application too much (seemed to work pretty easily here).
# Moving a pygame window with Tkinter.
# Used code from:
# https://stackoverflow.com/questions/8584272/using-pygame-features-in-tkinter
# https://stackoverflow.com/questions/31797063/how-to-move-the-entire-window-to-a-place-on-the-screen-tkinter-python3
import tkinter as tk
import os, random
w, h = 400, 500
# Tkinter Stuffs
root = tk.Tk()
embed = tk.Frame(root, width=w, height=h)
embed.pack()
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib' # This was needed to work on my windows machine.
root.update()
# Pygame Stuffs
import pygame
pygame.display.init()
screen = pygame.display.set_mode((w, h))
# This just gets the size of your screen (assuming the screen isn't affected by display scaling).
screen_full_size = pygame.display.list_modes()[0]
# Basic Pygame loop
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
if event.key == pygame.K_SPACE:
# Press space to move the window to a random location.
r_w = random.randint(0, screen_full_size[0])
r_h = random.randint(0, screen_full_size[1])
root.geometry("+"+str(r_w)+"+"+str(r_h))
# Set to green just so we know when it is finished loading.
screen.fill((0, 220, 0))
pygame.display.flip()
root.update()
pygame.quit()
root.destroy()
Upvotes: 3