Reputation: 2275
I am using Google Chrome Version 59.0.3071.115 (Official Build) (64-bit) on Windows 10.
I have a vertex shader that looks like so:
attribute vec3 aPosition;
attribute vec2 aTextureCoordinate;
uniform uint uLayer;
uniform vec2 uLocation;
varying highp vec2 vTextureCoordinate;
void main(void)
{
gl_Position = vec4(aPosition + vec3(uLocation, 0.0), 1.0);
vTextureCoordinate = aTextureCoordinate;
}
A prior version did not have line four (uniform unit uLayer;
), and it compiled fine. Adding in that line causes an ERROR: 0:5: 'uLayer' : syntax error
. As far as I can tell, there is nothing wrong with this line syntactically, and I cannot find anything stating uniform uint
is not valid in a vertex shader. Is there something I am missing here?
Upvotes: 2
Views: 2013
Reputation: 2275
WebGL 1 uses GLSL 100, which does not support uint
. WebGL 2 uses GLSL 300 which adds uint
.
Upvotes: 2