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Tavados

Reputation: 2308

Unity iOS link.xml location

To strip unused code in iOS builds with IL2CPP backend, Unity offers the option to "Strip Engine Code". The documentation for stopping unwanted strips can be found here, but I didn't find any advise, where to put the link.xml.

So where does it have to be? In the Assets folder? Do I have to "activate" it in some way, or is it automatically used, when it sits at the correct path?

Upvotes: 4

Views: 4569

Answers (2)

KY Lu
KY Lu

Reputation: 439

based on Unity's Document, you can put link.xml anywhere in the Assets folder.

creating a link.xml file and placing it into the Assets folder (or any subdirectory of Assets).

Upvotes: 1

Tavados
Tavados

Reputation: 2308

I really dislike the Unity documentation sometimes.

Here it says:

The stripping process can be customized by adding a custom link.xml file to the Assets folder of your Unity project.

and there no mentioning of "activating" it in any way, so it's probably used automatically.

Upvotes: 4

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