Reputation: 61483
I have an array of Floats that need to be converted to a byte array and back to a float[]... can anyone help me do this correctly?
I'm working with the bitConverter class and found myself stuck trying to append the results.
The reason I'm doing this is so I can save runtime values into a IO Stream. The target storage is Azure Page blobs in case that matters. I don't care about what endian this is stored in, as long as it input matches the output.
static byte[] ConvertFloatToByteArray(float[] floats)
{
byte[] ret = new byte[floats.Length * 4];// a single float is 4 bytes/32 bits
for (int i = 0; i < floats.Length; i++)
{
// todo: stuck...I need to append the results to an offset of ret
ret = BitConverter.GetBytes(floats[i]);
}
return ret;
}
static float[] ConvertByteArrayToFloat(byte[] bytes)
{ //to do }
Upvotes: 58
Views: 95596
Reputation: 1
Isn't it easier to use standard functions?
To an array of bytes:
byte[] bmass = new byte[4]; bmass[0] = (byte)ifloat;
And back again:
float ifloat = (float)bmass[0];
Or is there something I don't fully understand?
Upvotes: -1
Reputation: 46
You can access a float (or other) array directly as bytes with a union and avoid BitConverter altogether. More on C# unions here How to create a C/C++ union by using attributes in C#
using System.Runtime.InteropServices;
// create an array of 100 floats and set values
const int floatCount = 100;
var arrayUnion = new ArrayUnion(floatCount * sizeof(float));
for (var n = 0; n < floatCount; ++n)
arrayUnion.floatArray[n] = n;
// write the byte array to a file
var filename = "c:/temp/testwrite.bin";
using (FileStream stream = new(filename, FileMode.Create, FileAccess.Write)) {
stream.Write(arrayUnion.byteArray, 0, arrayUnion.byteArray.Length);
}
// read the byte array back and write out the float values
using (FileStream stream = new FileStream(filename, FileMode.Open, FileAccess.Read)) {
stream.Read(arrayUnion.byteArray, 0, arrayUnion.byteArray.Length);
for (var n = 0; n < floatCount; ++n)
Console.WriteLine(arrayUnion.floatArray[n]);
}
[System.Runtime.InteropServices.StructLayout(LayoutKind.Explicit)]
struct ArrayUnion(int byteCount) {
[System.Runtime.InteropServices.FieldOffset(0)]
public byte[] byteArray = new byte[byteCount];
[System.Runtime.InteropServices.FieldOffset(0)]
public float[] floatArray;
}
Upvotes: 1
Reputation: 269628
If you're looking for performance then you could use Buffer.BlockCopy
. Nice and simple, and probably about as fast as you'll get in managed code.
var floatArray1 = new float[] { 123.45f, 123f, 45f, 1.2f, 34.5f };
// create a byte array and copy the floats into it...
var byteArray = new byte[floatArray1.Length * 4];
Buffer.BlockCopy(floatArray1, 0, byteArray, 0, byteArray.Length);
// create a second float array and copy the bytes into it...
var floatArray2 = new float[byteArray.Length / 4];
Buffer.BlockCopy(byteArray, 0, floatArray2, 0, byteArray.Length);
// do we have the same sequence of floats that we started with?
Console.WriteLine(floatArray1.SequenceEqual(floatArray2)); // True
Upvotes: 122
Reputation: 113472
There's the BitConverter.ToSingle(byte[] value, int startIndex)
method that should help out here.
Returns a single-precision floating point number converted from four bytes at a specified position in a byte array.
Your probably want something like (untested):
static float[] ConvertByteArrayToFloat(byte[] bytes)
{
if(bytes == null)
throw new ArgumentNullException("bytes");
if(bytes.Length % 4 != 0)
throw new ArgumentException
("bytes does not represent a sequence of floats");
return Enumerable.Range(0, bytes.Length / 4)
.Select(i => BitConverter.ToSingle(bytes, i * 4))
.ToArray();
}
EDIT: Non-LINQ:
float[] floats = new float[bytes.Length / 4];
for (int i = 0; i < bytes.Length / 4; i++)
floats[i] = BitConverter.ToSingle(bytes, i * 4);
return floats;
Upvotes: 7
Reputation: 33272
You are not moving the position when you copy the float[i] into the byte array, you should write something like
Array.Copy(BitConverter.GetBytes(float[i]),0,res,i*4);
instead of just:
ret = BitConverter.GetBytes(floats[i]);
the inverse function follow the same strategy.
Upvotes: 6
Reputation: 144206
static float[] ConvertByteArrayToFloat(byte[] bytes)
{
if(bytes.Length % 4 != 0) throw new ArgumentException();
float[] floats = new float[bytes.Length/4];
for(int i = 0; i < floats.Length; i++)
{
floats[i] = BitConverter.ToSingle(bytes, i*4);
}
return floats;
}
Upvotes: 3