Reputation: 109
class MyPanel extends JPanel implements Observer, MouseMotionListener, MouseListener {
private MyModel model;
private View view;
private String mode;
private Rectangle rectangle;
private Square square;
public MyPanel(MyModel model, View view) {
this.setBackground(Color.black);
this.setPreferredSize(new Dimension(300, 300));
this.addMouseListener(this);
this.addMouseMotionListener(this);
this.model = model;
this.model.addObserver(this);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
ArrayList<Rectangle> rectangles = this.model.getRectangles();
for (Rectangle r : getRectangles()) {
int width = Math.abs(r.getStartPoint().getX() - r.getEndPoint().getX());
int height = Math.abs(r.getStartPoint().getY() - r.getEndPoint().getY());
}
ArrayList<Square> squares = this.model.getSquares();
for (Square sqr : getSquares()) {
int xPosition = Math.min(sqr.getStartPoint().getX(), sqr.getEndPoint().getX());
int yPosition = Math.min(sqr.getStartPoint().getY(), sqr.getEndPoint().getY());
int width = Math.abs(sqr.getStartPoint().getX() - sqr.getEndPoint().getX());
int height = Math.abs(sqr.getStartPoint().getY() - sqr.getEndPoint().getY());
}
g2d.dispose();
}
public void update(Observable o, Object arg) {
this.repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
if (this.mode.equals("Rectangle")) {
this.rectangle.setEndPoint(e.getX(), e.getY());
this.model.addRectangle(this.rectangle);
}
else if (this.mode.equals("Square")) {
// What code should I add here?
this.model.addSquare(this.square);
}
}
// MouseListener below
@Override
public void mouseClicked(MouseEvent e) {}
@Override
public void mousePressed(MouseEvent e) {
if (this.mode.equals("Rectangle")) {
this.rectangle = new Rectangle(e.getX(), e.getY());
}
else if (this.mode.equals("Square")) {
this.square = new Square(e.getX(), e.getY());
}
}
@Override
public void mouseReleased(MouseEvent e) {
if (this.mode.equals("Rectangle")) {
this.rectangle.setEndPoint(e.getX(), e.getY());
this.model.addRectangle(this.rectangle);
this.rectangle = null;
}
else if (this.mode.equals("Square")) {
this.model.addSquare(this.square);
this.square = null;
}
}
@Override
public void mouseEntered(MouseEvent e) {}
@Override
public void mouseExited(MouseEvent e) {}
}
The user chooses a mode, rectangle or square. Then they can draw a square or a rectangle with their mouse (live feedback is shown). Here is my drawing panel class. I was successfully able to implement the rectangle mode. The user can draw a rectangle and as they move their mouse, the rectangle is shown in mid construction. I want to do the same for the square mode. For some reason, I'm having a hard time doing this. How would I show a perfect square in mid construction when the user is moving their mouse and how would I draw it once released? What code should I add to my paintComponent method, mouseDragged, mousePressed and mouseReleased method to do this? It was easy for a rectangle because there was no constraint but I'm not sure how to do it for a square with my current implementation.
Upvotes: 0
Views: 932
Reputation: 324098
int width = Math.abs(r.getStartPoint().getX() - r.getEndPoint().getX());
int height = Math.abs(r.getStartPoint().getY() - r.getEndPoint().getY());
I would guess that the "size" of the square would be the maximum of the above two values.
Then I would think you would just use:
r.drawStyle(g2d, xPosition, yPosition, size, size);
Upvotes: 1