Reputation: 1
I am having troubles with an assignment for school and my teacher doesn't know enough about coding to help me.
The link to the assignment is here: http://programarcadegames.com/index.php?lang=en&chapter=lab_sprite_moving
I got to step 6 on the assignment where it wants me to make the green blocks move but I cant seem to figure out how to make the update method work (I called it update_good in my code). When I try the run the code it comea up with the error AttributeError: 'Group' object has no attribute 'update_good'
Here is my code
import pygame
import random
import block_library
import good_block_library
A_Block = block_library.Block
A_Good_Block = good_block_library.good_block
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player(pygame.sprite.Sprite):
""" The class is the player-controlled sprite. """
# -- Methods
def __init__(self, x, y):
"""Constructor function"""
# Call the parent's constructor
super().__init__()
# Set height, width
self.image = pygame.Surface([15, 15])
self.image.fill(BLUE)
# Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
# -- Attributes
# Set speed vector
self.change_x = 0
self.change_y = 0
def changespeed(self, x, y):
""" Change the speed of the player"""
self.change_x += x
self.change_y += y
def update(self):
""" Find a new position for the player"""
self.rect.x += self.change_x
self.rect.y += self.change_y
# Initialize Pygame
pygame.init()
# Set the height and width of the screen
screen_width = 700
screen_height = 400
screen = pygame.display.set_mode([screen_width, screen_height])
bump_sound = pygame.mixer.Sound("bump.wav")
good_sound = pygame.mixer.Sound("good_block.wav")
bad_sound = pygame.mixer.Sound("bad_block.wav")
# This is a list of 'sprites.' Each block in the program is
# added to this list. The list is managed by a class called 'Group.'
good_block_list = pygame.sprite.Group()
bad_block_list = pygame.sprite.Group()
# This is a list of every sprite.
# All blocks and the player block as well.
all_sprites_list = pygame.sprite.Group()
for i in range(50):
# This represents a block
A_Good_Block = A_Block(GREEN, 20, 15)
# Set a random location for the block
A_Good_Block.rect.x = random.randrange(screen_width)
A_Good_Block.rect.y = random.randrange(screen_height)
# Add the block to the list of objects
good_block_list.add(A_Good_Block)
all_sprites_list.add(A_Good_Block)
for i in range(50):
# This represents a block
bad_block = A_Block(RED, 20, 15)
# Set a random location for the block
bad_block.rect.x = random.randrange(screen_width)
bad_block.rect.y = random.randrange(screen_height)
# Add the block to the list of objects
bad_block_list.add(bad_block)
all_sprites_list.add(bad_block)
# Create a player block
player = Player(10, 15)
all_sprites_list.add(player)
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
score = 0
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, -3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, 3)
# Reset speed when key goes up
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
# Clear the screen
screen.fill(WHITE)
#!!!! this is where the problem occurs v
good_block_list.update_good()
all_sprites_list.update()
# See if the player block has collided with anything.
blocks_hit_list = pygame.sprite.spritecollide(player, good_block_list, True)
blocks_hit_list2 = pygame.sprite.spritecollide(player, bad_block_list, True)
# Check the list of collisions.
for block in blocks_hit_list:
score += 1
good_sound.play()
for block in blocks_hit_list2:
score-= 1
bad_sound.play()
font = pygame.font.SysFont('Calibri', 25, True, False)
text = font.render("Score: " + str(score), True, BLACK)
screen.blit(text, [30, 350])
# Draw all the spites
all_sprites_list.draw(screen)
if player.rect.y == 0 or player.rect.y == 399:
bump_sound.play()
if player.rect.x == 1 or player.rect.x == 700:
bump_sound.play()
# update the screen
pygame.display.flip()
# Limit to 60 frames per second
clock.tick(60)
pygame.quit()
Below is the program I import that contains the good_block class and the update_good function. I think the problem might be in here
def main():
pass
if __name__ == '__main__':
main()
import pygame
import block_library
import random
GREEN = (0, 255, 0)
screen_width = 700
screen_height = 400
A_Block = block_library.Block
change_x = random.randint(-3,3)
change_y = random.randint(-3,3)
good_block_list = pygame.sprite.Group()
all_sprites_list = pygame.sprite.Group()
class good_block(A_Block):
def changespeed(self, x, y):
""" Change the speed of the player"""
self.change_x += x
self.change_y += y
def update_good(self):
self.rect.x += self.change_x
self.rect.y += self.change_y
Below is the library has the class that A_good_block is inherited from
import pygame
import random
class Block(pygame.sprite.Sprite):
"""
This class represents the ball.
It derives from the "Sprite" class in Pygame.
"""
def __init__(self, color, width, height):
""" Constructor. Pass in the color of the block,
and its x and y position. """
# Call the parent class (Sprite) constructor
super().__init__()
# Create an image of the block, and fill it with a color.
# This could also be an image loaded from the disk.
self.image = pygame.Surface([width, height])
self.image.fill(color)
# Fetch the rectangle object that has the dimensions of the image
# image.
# Update the position of this object by setting the values
# of rect.x and rect.y
self.rect = self.image.get_rect()
self.change_x = random.randint(-3,3)
self.change_y = random.randint(-3,3)
Please help
Upvotes: 0
Views: 1189
Reputation: 1261
The problem is that you don't fully understand what you're code is doing.
The reason why the code all_sprites_list.update()
works is because that method is actually defined for that object. You have a pygame Group
object which has it's own methods that you can read about here: https://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Group.
What you'll find is that the update()
method is there but there isn't any update_good()
method. The docs say that the update()
method calls the update()
method off every Sprite contained in it.
So it seems simple, just change update_good()
to update()
and then call the update()
method of the Group and it will work.
Upvotes: 1