Reputation: 2840
I've read up on similar problems elsewhere, but it says just to add 'self' to the function definition. When I check the file it's self, it actually already has the self keyword first! Here's the traceback:
Traceback (most recent call last):
File "C:\Users\Brenda\Documents\The Nick Folder\Mobile Fortress War 3\MFWRT3 - TileClass test\Title.pyw", line 142, in <module>
SelectServer.main()
File "C:\Users\Brenda\Documents\The Nick Folder\Mobile Fortress War 3\MFWRT3 - TileClass test\SelectServer.pyw", line 44, in main
Main.mainloop()
File "C:\Users\Brenda\Documents\The Nick Folder\Mobile Fortress War 3\MFWRT3 - TileClass test\Main.pyw", line 72, in mainloop
globals.alltiles.update()
File "C:\Python32\lib\site-packages\pygame\sprite.py", line 462, in update
s.update(*args)
TypeError: update() takes no arguments (1 given)
And I called it like this:
globals.alltiles.update()
Can anyone help out?
Upvotes: 1
Views: 1020
Reputation: 11
i am a bit late but it's probably because of improper declaration of the update method for each card (which i assume is subclassing pygame.sprite.Sprite)
it should be declared as "def update(self)" and not "def update()"
Upvotes: 1
Reputation: 417
Without code to debug it's going to be a guessing game, but for future reference, sprite groups are created like this:
#first create a sprite class
class Card(pygame.sprite.Sprite):
def __init__(self,img,pos):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(os.path.join('img','cards', img))
self.rect = self.image.get_rect()
self.rect.center = pos
#then create a group
mycards = pygame.sprite.Group()
#then add a sprite to the group
holders.add(Card('ace_spade.jpg',coord))
Upvotes: 0