Utkarsh Mittal
Utkarsh Mittal

Reputation: 3

Error symbol variable ShapeType not found

I have just started to learn game develpoment in libgdx It is showing error in this line

shapeRenderer.begin(ShapeType.Point);

error displayed is:-

Error:(80, 29) error: cannot find symbol variable ShapeType

this is my complete class

   import com.badlogic.gdx.ApplicationAdapter;
   import com.badlogic.gdx.Gdx;
   import com.badlogic.gdx.graphics.GL20;
   import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
   import com.badlogic.gdx.math.*;
   import com.badlogic.gdx.utils.*;
   import java.util.*;
   public class Starfield extends ApplicationAdapter {

   private static final float STAR_DENSITY = 0.01f;
   ShapeRenderer shapeRenderer;
   Array<Vector2> stars;

   @Override
   public void create() {

   shapeRenderer=new ShapeRenderer();
   initStars(0.01f);

   }

   public void initStars(float density) {

   int a = Gdx.graphics.getWidth();
   int b=Gdx.graphics.getHeight();
   int count=Integer.parseInt(Float.toString(a*b*density));
   stars=new Array<Vector2>(count);
   Random random=new Random();
    for(int i=0;i<count;i++)
    {
        int x=random.nextInt(a);
        int y=random.nextInt(b);
        stars.add(new Vector2(a,b));
    }
   }

   @Override
   public void resize(int width, int height) {
    initStars(STAR_DENSITY);
    shapeRenderer = new ShapeRenderer();
   }

   @Override
   public void render() {

    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);


    shapeRenderer.begin(ShapeType.Point);

   for(Vector2 star : stars)
   {
   shapeRenderer.point(star.x,star.y,0);
   }

   shapeRenderer.end();
   }

   @Override
   public void dispose() {

   shapeRenderer.dispose();
    super.dispose();
 }
 }

Upvotes: 0

Views: 136

Answers (1)

AAryan
AAryan

Reputation: 20140

ShapeType is an enum inside ShapeRenderer class.

Use in this way :

shapeRenderer.begin(ShapeRenderer.ShapeType.Point);

Upvotes: 1

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