Reputation: 8995
Swift 4.0 iOS 11.x Just when you think your getting the hang of things, you realise you missed something critical. Wanted to create a label that changed itself when you tapped it. Created this sub class of label.
import UIKit
class TapText: UILabel {
private var changableValues: String = "NESW"
private var currentPosition:Int = 0
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
print("required ")
let tap = UITapGestureRecognizer(target: self, action: Selector(("tapFunction:")))
self.addGestureRecognizer(tap)
}
required override init(frame: CGRect) {
super.init(frame: frame)
print("required override")
let tap = UITapGestureRecognizer(target: self, action: Selector(("tapFunction:")))
self.addGestureRecognizer(tap)
}
func tapFunction(sender:UITapGestureRecognizer) {
print("tapped")
self.text = String(Array(changableValues)[currentPosition])
if currentPosition < changableValues.count {
currentPosition += 1
} else {
currentPosition = 0
}
}
}
Which I thought would work. As Nilish just pointed out I forgot to add userInteractive, but when I do I get a crash.
2018-03-12 11:14:40.283502+0100 Blah[952:382749] -[Blah.TapText tapFunction:]: unrecognized selector sent to instance 0x111a57700 2018-03-12 11:14:40.285213+0100 QRCodeReader[952:382749] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[Blah.TapText tapFunction:]: unrecognized selector sent to instance 0x111a57700' * First throw call stack: (0x184633164 0x18387c528 0x184640628 0x18dfae188 0x184638b10 0x18451dccc 0x18e28aca4 0x18e28f298 0x18dd67a14 0x18dc1eb50 0x18e278b08 0x18e278678 0x18e2777d4 0x18dc1ce5c 0x18dbede7c 0x18e54330c 0x18e545898 0x18e53e7b0 0x1845db77c 0x1845db6fc 0x1845daf84 0x1845d8b5c 0x1844f8c58 0x1863a4f84 0x18dc515c4 0x100887c3c 0x18401856c) libc++abi.dylib: terminating with uncaught exception of type NSException
--- added the _ bar and @objc directive, now works... looks like this...
required override init(frame: CGRect) {
super.init(frame: frame)
print("fcuk12032018 required override")
let tap = UITapGestureRecognizer(target: self, action: #selector(tapFunction))
self.addGestureRecognizer(tap)
}
@objc func tapFunction(_ sender:UITapGestureRecognizer) {
print("fcuk12032018 tapped")
self.text = String(Array(changableValues)[currentPosition])
if currentPosition < changableValues.count - 1 {
currentPosition += 1
} else {
currentPosition = 0
}
}
THANKS Nitish!
Upvotes: 2
Views: 132
Reputation: 14123
Set userInteraction
to true
in initialiser. Then UILabel
will respond to gestures.
On the crash issue :
Try setting function as func tapFunction(_sender: UITapGestureRecognizer)
. And set the selector using #selector.
Upvotes: 3
Reputation: 1509
It seems you missed the userInteractionEnabled in your code. You could add it in your viewController like this :
final class MyViewController: UIViewController {
@IBOutlet private var myLabel: TapText!
override func viewDidLoad() {
super.viewDidLoad()
myLabel.userInteractionEnabled = true
}
Or directly in your custom class :
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
print("required ")
self.userInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: Selector(("tapFunction:")))
self.addGestureRecognizer(tap)
}
Upvotes: 1