Reputation: 21
I am building a project for both iOS and Android using Unity.
While making file size adjustments I discovered the Build Report appears to be missing info - the numbers shown don't add up to 100%
Here are the reports as well as the actual numbers the reports add up to.
Anyone have thoughts?
iOS
Build Report Uncompressed usage by category:
Textures 160.7 mb 17.8%
Meshes 33.1 mb 3.7%
Animations 7.5 mb 0.8%
Sounds 7.1 mb 0.8%
Shaders 19.7 mb 2.2%
Other Assets 77.1 mb 8.6%
Levels 3.6 mb 0.4%
Scripts 1.2 mb 0.1%
Included DLLs 4.1 mb 0.5%
File headers 1.4 mb 0.2%
Complete size 900.4 mb 100.0%
actual: 315.5mb 35.10%
Android
Build Report
Uncompressed usage by category:
Textures 485.1 mb 52.0%
Meshes 33.1 mb 3.5%
Animations 7.5 mb 0.8%
Sounds 7.1 mb 0.8%
Shaders 13.5 mb 1.4%
Other Assets 77.1 mb 8.3%
Levels 1.5 mb 0.2%
Scripts 1.2 mb 0.1%
Included DLLs 4.1 mb 0.4%
File headers 1.4 mb 0.1%
Complete size 933.5 mb 100.0%
actual: 631.6mb 67.60%
Upvotes: 2
Views: 1662
Reputation: 1
The rest of the space is made up by the Unity engine itself.
(Source)
Upvotes: 0