Brian McGee
Brian McGee

Reputation: 21

Unity build report is missing item in size calculation

I am building a project for both iOS and Android using Unity.

While making file size adjustments I discovered the Build Report appears to be missing info - the numbers shown don't add up to 100%

Here are the reports as well as the actual numbers the reports add up to.

Anyone have thoughts?

iOS

Build Report Uncompressed usage by category:

Textures 160.7 mb 17.8%

Meshes 33.1 mb 3.7%

Animations 7.5 mb 0.8%

Sounds 7.1 mb 0.8%

Shaders 19.7 mb 2.2%

Other Assets 77.1 mb 8.6%

Levels 3.6 mb 0.4%

Scripts 1.2 mb 0.1%

Included DLLs 4.1 mb 0.5%

File headers 1.4 mb 0.2%

Complete size 900.4 mb 100.0%

actual: 315.5mb 35.10%

Android

Build Report

Uncompressed usage by category:

Textures 485.1 mb 52.0%

Meshes 33.1 mb 3.5%

Animations 7.5 mb 0.8%

Sounds 7.1 mb 0.8%

Shaders 13.5 mb 1.4%

Other Assets 77.1 mb 8.3%

Levels 1.5 mb 0.2%

Scripts 1.2 mb 0.1%

Included DLLs 4.1 mb 0.4%

File headers 1.4 mb 0.1%

Complete size 933.5 mb 100.0%

actual: 631.6mb 67.60%

Upvotes: 2

Views: 1662

Answers (1)

Chris Fairclough
Chris Fairclough

Reputation: 1

The rest of the space is made up by the Unity engine itself.

(Source)

Upvotes: 0

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