Reputation: 47
Lets say that I have a Particle system with start color as random between two colors say black and white. Now I know that the colors can be changed using MinMaxGradient. But how do I save the original start colors so I can use them later.
Upvotes: 0
Views: 539
Reputation: 544
Use ParticleSystem.MainModule.startColor.
This will return a MinMaxGradient which has a colorMin property. This is what you should save in a class field for future reuse. For example, if you initialize your ParticleSystem in the Start method:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MyScript : MonoBehaviour
{
//declare class fields for your particle system and start color
private ParticleSystem myParticleSystem;
private Color particleStartColor;
void Start()
{
//...
myParticleSystem = GetComponent<ParticleSystem>();
ParticleSystem.MinMaxGradient myMinMaxGradient = myParticleSystem.main.startColor;
particleStartColor = myMinMaxGradient.colorMin;
//...
}
}
Upvotes: 1