Reputation: 77
I am trying to implement ARcore
with Xamarin
and want to set a 3D
object in a specific geolocation
(like in pokemongo
). I tried to go through this sample that I found in this forum: https://blog.xamarin.com/augmented-reality-xamarin-android-arcore/ but it seems that I can't change the position of the 3d object and it is set according to the tap gesture
only on a plane
.
Is there a way to place an object and track it? I did manage to do that with ARkit
, but until now no success for the ARcore
Android.
Any ideas would be helpful.
Upvotes: 1
Views: 733
Reputation: 1527
It looks like the Xamarin wrapper for ARCore simply wraps OpenGL. As a result, drawing the object requires setting multiple matrices (Model, View and Projection) matrices:
objectRenderer.UpdateModelMatrix(anchorMatrix, scaleFactor);
objectRenderer.Draw(viewMatrix, projectionMatrix, lightIntensity);
If you simply remove this from within the foreach (var planeAttachment in planeAttachments) {
loop, then you can set the anchorMatrix
(a.k.a. the modelMatrix
) to a fixed/hardcoded translation then it'll fix itself relative to the camera.
Here's a decent article on View matrices: https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
-- Begin Shameless Plug --
However, if you are open to trying new platforms, my team has built a cross-platform React-Native library for AR/VR development (Viro React): https://viromedia.com/viroreact/
If you're more familiar with SceneKit on iOS, we have built an analogous solution on Android w/ AR/VR support (ViroCore): https://viromedia.com/virocore/
Either solution would allow you to skip over the intricacies of OpenGL and simply position your objects/models with relative ease.
ie.
Placing your model 1 meter in front of you would be as simple as (in Viro React):
<Viro3dObject source={require("./res/model.obj")} position={[0,0,-1]} type="OBJ" />
Upvotes: 2