Reputation: 2949
As you know, Unity Editor owns graphic model and textures in its Hierarchy. This helps us develop games much faster: we push Play button, test code immediately, then push Stop, and modify code.
I have a big data to which to be loaded when the game starts. A lot of game information tables(not DB tables, but literally tables.) It takes a minute to load after I push Play button. If there is a way of loading the big tables before I push Play button, for example, Unity Editor loads it as it loads textures and models, I can save a lot of development time.
Is there a way of loading a big data other than models and textures onto Unity Editor, just like models and textures?
Upvotes: 2
Views: 116
Reputation: 125435
Go to Edit--> Preferences... ---> Cache Server then enable Cache Server by changing it from Disabled to Local or Remote depending on where you want to save it.
If you choose Remote you have to download Cache Server from here then start it and plug the IP to the IP Address input filed in Unity.
This should help save loading time when you have large resources in your project.
Upvotes: 4