Davide Bassano
Davide Bassano

Reputation: 27

Ray-tracing (or casting) between rays and STL file

I have a 3D shape (a bone) as a triangular mesh in STL format and I'm working with Python language.

I then have a ray with its origin and direction and I need to know:

I know 'pycaster' ( https://pyscience.wordpress.com/2014/09/21/ray-casting-with-python-and-vtk-intersecting-linesrays-with-surface-meshes/ ) but it only works with Python 2.x and I need to use Python 3.x.

I know 'trimeshgeom' class ( http://cgkit.sourceforge.net/doc2/_sources/trimeshgeom.txt ) from cgkit but PyCharm can't install it as an interpreter (can't understand why).

Does anybody know how I could do what I'm trying to do?

Thanks, Cheers,

Davide

Upvotes: 0

Views: 3180

Answers (1)

Joe
Joe

Reputation: 7131

We had a similar task once and ended up implementing the rather simple Möller-Trumbore-Algorithm.

The code can be stolen from printrun:

def ray_triangle_intersection(ray_near, ray_dir, v123):
    """
    Möller–Trumbore intersection algorithm in pure python
    Based on http://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
    """
    v1, v2, v3 = v123
    eps = 0.000001
    edge1 = v2 - v1
    edge2 = v3 - v1
    pvec = numpy.cross(ray_dir, edge2)
    det = edge1.dot(pvec)
    if abs(det) < eps:
        return False, None
    inv_det = 1. / det
    tvec = ray_near - v1
    u = tvec.dot(pvec) * inv_det
    if u < 0. or u > 1.:
        return False, None
    qvec = numpy.cross(tvec, edge1)
    v = ray_dir.dot(qvec) * inv_det
    if v < 0. or u + v > 1.:
        return False, None

    t = edge2.dot(qvec) * inv_det
    if t < eps:
        return False, None

return True, t

For the angle calculation you can use e.g. angle_between_vectors() from transformations.py

Upvotes: 3

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