Reputation: 4155
I've found the following pattern used fairly commonly in our company's code.
struct Foo
{
enum FType
{
TypeA,
TypeB,
Type_MAX
};
};
typedef Foo::FType FooType;
[...]
FooType m_type;
My question is, what is the benefit of this? (Or, what problem does this avoid?) To be clear, I am wondering why they didn't just...
enum FooType
{
TypeA,
TypeB,
Type_MAX
};
[...]
FooType m_type;
I can't ask the original programmer because they have been re-assigned, and it turns out that the designated subject matter expert in our company is, in fact, me.
If it helps, this code has been compiled at various times using many versions of MSVC, gcc, and clang for different target platforms... all pre C++11.
Can anyone see why this was done? Apologies in advance, if the answer turns out to be something trivial.
Edited to add: This is used inside classes. (When an enum is global, our style guide requires entries to begin with a common prefix, in order to distinguish them from other symbols.)
Upvotes: 2
Views: 1349
Reputation: 76498
The perceived problem with plain old enums is that the enumerators become names in the scope where the enum is defined. As a result, you could say, for example,
FooType m_type;
m_type = TypeA;
If you had also defined a class names TypeA
you'd have a conflict. Putting the enum inside a class means you have to use a scope qualifier to get at the name, which would remove the conflict. It also means you'd have to write
FooType m_type;
m_type = FooType::TypeA;
because the previous version wouldn't be valid.
A newer solution to this problem is scoped enums:
enum class FooType {
TypeA,
TypeB,
Type_MAX
};
Now you can say
FooType m_type;
m_type = FooType::TypeA;
but not
m_type = TypeA;
One difference here, as @Jarod42 points out, is that an enumerator defined by a plain enum can be implicitly converted to int
, while an enumerator from a scoped enum is not. So with the definition inside a class,
int i = FooType::TypeA;
is valid, and i
gets the value 0. With a scoped enum it is not valid.
In both cases, a cast makes the conversion okay:
int i = static_cast<int>(FooType::TypeA);
Upvotes: 6
Reputation: 238461
My question is, what is the benefit of this? (Or, what problem does this avoid?)
It limits the individual enumeration identifiers into the namespace of the class:
int TypeA;
struct Foo
{
enum FType
{
TypeA, // OK, Foo::TypeA does not conflict with ::TypeA
TypeB,
Type_MAX,
};
};
enum FooType
{
TypeA, // not OK, conflicts with the existing ::TypeA declaration
TypeB,
Type_MAX,
};
The programmer could have used a namespace instead, which might have been clearer.
Upvotes: 0
Reputation: 10378
You should always put enum
's inside a struct
(or a class
) in pre-C++11. The reason for it is that it prevents pollution of the global namespace
and it forces qualified names when using the members of the struct. i.e Foo::TypeA
. Why? because otherwise someone else might decide to create a constant or another enum
member named TypeA
somewhere else in the code and there would be a name conflict.
The typedef
is probably just for the convenience of not typing the fully qualified enum
type name every time.
This only apply to pre C++11. C++11 has enum class
which declares a scoped enum. You mentioned that this code was written before that.
Upvotes: 1
Reputation: 11968
In older C++ versions the enum names are added to the surrounding namespace.
In your second example I can do:
m_type = TypeA;
In the original example you need to do:
m_type = FooType::TypeA;
If TypeA is something fairly common in your application, I can see why you wouldn't want to pollute the namespace around it.
Upvotes: 1
Reputation: 1904
There probably wasn't enum class
in C++ when this code was written, so that was the only solution to avoid outer namespace pollution.
Struct is used here more like a namespace. Still the author probably wanted name of enum itself to be in outer namespace, which is done by typedef
.
Upvotes: 1
Reputation: 181027
Most likely this was done to prevent polluting the global scope with the enum
members. When you have
enum FooType
{
TypeA,
TypeB,
Type_MAX
};
TypeA
, TypeB
and Type_MAX
become names in the global scope. This could cause conflicts with other enum
s or just other names already in use. By placing the enum
in a struct
you limit the names to being the the scope of the struct. Another way this is accomplished is using a namespace
.
C++11 offers enum class
that keeps the enum
members scoped to the enum
itself so this is no longer needed if you can deal with the more strict controls enum class
imposes.
Upvotes: 4