user2316289
user2316289

Reputation: 49

C++ 16 bit grayscale gradient image from 2D array

I'm currently trying to build a 16 bit grayscale "gradient" image but my output looks weird so I'm clearly not understanding this correctly. I was hoping somebody could shine some knowledge on my issue. I think that the "bitmap" I write is wrong? But I'm not sure.

#include "CImg.h"
using namespace std;

unsigned short buffer[1250][1250];

void fill_buffer()
{
    unsigned short temp_data = 0;
    for (int i =0;i < 1250; i++)
    {
        for (int j =0 ;j < 1250;j++)
        {
            buffer[i][j] = temp_data;
        }
        temp_data += 20;
    }
}

int main()
{
    fill_buffer();
    auto hold_arr = (uint8_t *)&buffer[0][0];
    cimg_library::CImg<uint8_t> img(hold_arr, 1250, 1250);
    img.save_bmp("test.bmp");
    return 0;
}

Current Output: Current Output

Upvotes: 4

Views: 5066

Answers (2)

Mark Setchell
Mark Setchell

Reputation: 207465

You cannot store 16-bit greyscale samples in a BMP... see Wikipedia.

The 16-bit per pixel option in a BMP allows you to store 4 bits of red, 4 bits of green, 4 bits of blue and 4 bits of alpha, but not 16-bits of greyscale.

The 24-bit format allows you to store 1 byte for red, 1 byte for green and one byte for blue, but not 16-bits of greyscale.

The 32-bit BMP allows you to store a 24-bit BMP plus alpha.

You will need to use PNG, or a NetPBM PGM format, or TIFF format. PGM format is great because CImg can write that without any libraries and you can always use ImageMagick to convert it to anything else, e.g.:

convert image.pgm image.png

or

convert image.pgm image.jpg

This works:

#define cimg_use_png
#define cimg_display 0
#include "CImg.h"

using namespace cimg_library;
using namespace std;

unsigned short buffer[1250][1250];

void fill_buffer()
{
    unsigned short temp_data = 0;
    for (int i =0;i < 1250; i++)
    {
        for (int j =0 ;j < 1250;j++)
        {
            buffer[i][j] = temp_data;
        }
        temp_data += 65535/1250;
    }
}

int main()
{
    fill_buffer();
    auto hold_arr = (unsigned short*)&buffer[0][0];
    cimg_library::CImg<unsigned short> img(hold_arr, 1250, 1250);
    img.save_png("test.png");
    return 0;
}

enter image description here

Note that when asking CImg to write a PNG file, you will need to use a command like this (with libpng and zlib) to compile:

g++-7 -std=c++11 -O3 -march=native -Dcimg_display=0 -Dcimg_use_png  -L /usr/local/lib -lm -lpthread -lpng -lz -o "main" "main.cpp"

Just by way of explanation:

  • -std=c++11 just sets the C++ standard
  • -O3 -march=native is only to speed things up and is not strictly required
  • -Dcimg_display=0 means all the X11 headers are not parsed so compilation is quicker - however this means you can't display images from your program so it means you are "head-less"
  • -Dcimg_use_png means you can read/write PNG images using libpng rather than needing ImageMagick installed
  • -lz -lpng means the resulting code gets linked with the PNG and ZLIB libraries.

Upvotes: 5

dgnuff
dgnuff

Reputation: 3557

You've got an 8 bit vs 16 bit problem. You're writing 16 bit values, but the library is interpreting them as 8 bit. That's the explanation for the dark vertical bars that are visible. It's alternating between the low and high bytes of each value treating them as two separate pixel values.

And the reason for the "gradient venetian blind" effect is again due to only considering the low byte. That'll cycle from 0 to 240 in 12 steps, and then overflow back to 5 on the next step, and so on.

I'm no cimg_library expert, but a good starting point might be to replace the uint8_ts with uint16_t and see what effect that has.

Upvotes: 3

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