Reputation: 115
Recently I've been trying to create a trimetric game - much like Fallout 1 and Fallout 2.
How could I achieve the trimetric camera perspective? I've been trying in Unity3D , but there are little to no resources on how to set the camera to look like that. I've even been trying to create something from scratch with projection matrices and such (in C#) but to no avail. Are there any suggestions on how could I achieve this in Unity3D? If not, which other game engines/graphics libraries could make this easier?
EDIT: Yes, I've done research on this topic showing an answer on unity answers, but , it was not thoroughly explained and after following the "instructions" from the answer I couldn't get a trimetric camera.
Upvotes: 0
Views: 541
Reputation: 115
After about a month of research, I found how to create a fallout 1 & 2 styled trimetric camera.
http://falloutmods.wikia.com/wiki/Generating_images_in_3ds_Max
Here I could find the camera angles which create the trimetric perspective.
Upvotes: 0
Reputation: 5035
The answer is: Open your camera in the inspector, switch projection mode from Perspective to Orthographic. This is the type of projection that does not converge - variants are known as axonometric, isometric, trimetric, depeneding on the angle of the camera.
The rest is just getting the angle of the camera as you please
Upvotes: 1