Reputation: 359
I've been updating an application for more than 5 years without problems, until yesterday.
I updated my iPad to iOS 12, but, each time I try to run it, I got the message:
iPad has denied the launch request
I tested in other physical devices with iOS 11 and simulators, and this error happens only with the devices with iOS 12.
What I tried to solve this?
And also, each solution of this thread: Xcode 9 error: "iPhone has denied the launch request"
And after try each one of those alternatives, the problem persist only with the devices WITH iOS 12.
Someone has an idea about how can solve this?
UPDATE I debugged my app, and this is whole the log:
predeterminado 10:33:00.516648 -0600 trustd cert[0]: MissingIntermediate =(leaf)[force]> 0
predeterminado 10:33:00.516722 -0600 trustd cert[0]: NonEmptySubject =(path)[]> 0
predeterminado 10:33:00.521320 -0600 SpringBoard [com.mycompany.myapp] Generating image data for snapshot: <XBApplicationSnapshot: 0x1115c11f0; identifier: 5E831360-7FEE-4255-A6FB-08712EF1D226; launchInterfaceIdentifier: __from_UILaunchStoryboardName__; contentType: GeneratedDefault> {
creationDate = 20 de septiembre de 2018, 10:33:00 a. m. GMT-6;
keepsImageAccessUntilExpiration = NO;
hasGenerationContext = NO;
context = {
contentType = GeneratedDefault;
fullScreen = YES;
referenceSize = {1024, 1366};
interfaceOrientation = LandscapeLeft;
additionalContext = {
statusBarSettings = <XBStatusBarSettings: 0x282f43d00; hidden: NO; style: 0x0; backgroundActivityEnabled: NO>;
}
}
imageContext = {
scale = 2.0;
opaque = YES;
fileRelativeLocation = none;
}
}
predeterminado 10:33:00.585893 -0600 SpringBoard com.mycompany.myapp:10:11:3:1:Application replaced
predeterminado 10:33:00.592674 -0600 SpringBoard [com.mycompany.myapp] Application installed using default data provider
predeterminado 10:33:00.638304 -0600 dasd com.apple.CFNetwork-cc-87-19005-Task <6A4245D9-BABF-4974-899B-B744DCB219AE>.<com.apple.cloudkit.cloudd>.<route=usmia-edge.icloud-content.com:outOfProcess=T:allowExpensive=T:powerNap=F:adaptive=T:app=com.apple.mobileslideshow:2app=com.apple.mobileslideshow.PhotosMessagesApp:disc=T:retry=F:pool=com.apple.cloudkit.BackgroundConnectionPool:uuid:C3F50637-0E71-4FCD-A8B5-DB01E2F3D518>.<1>:9D4C2B:[
{name: ApplicationPolicy, policyWeight: 5.000, response: {Decision: Can Proceed, Score: 0.31}}
{name: DeviceActivityPolicy, policyWeight: 10.000, response: {Decision: Can Proceed, Score: 0.60}}
] sumScores:58.471249, denominator:65.910000, FinalDecision: Can Proceed FinalScore: 0.887138}
predeterminado 10:33:00.662238 -0600 SpringBoard [com.mycompany.myapp] Snapshot data for <XBApplicationSnapshot: 0x1115c11f0; …08712EF1D226> written to file: /private/var/mobile/Containers/Data/Application/1DB50DD3-CF52-4498-854F-C0939D28ECC0/Library/Caches/Snapshots/com.mycompany.myapp/[email protected]
predeterminado 10:33:00.666489 -0600 trustd cert[0]: MissingIntermediate =(leaf)[force]> 0
predeterminado 10:33:00.687764 -0600 TVRemoteConnectionService XPC: Recieved an application registered LaunchEvent
predeterminado 10:33:00.909692 -0600 trustd cert[0]: MissingIntermediate =(leaf)[force]> 0
predeterminado 10:33:00.910738 -0600 trustd cert[0]: SubjectCommonName =(leaf)[]> 0
predeterminado 10:33:00.910872 -0600 trustd cert[0]: LeafMarkerOid =(leaf)[]> 0
predeterminado 10:33:00.912183 -0600 trustd cert[0]: MissingIntermediate =(leaf)[force]> 0
predeterminado 10:33:00.912253 -0600 trustd cert[0]: AnchorApple =(path)[]> 0
predeterminado 10:33:00.912321 -0600 trustd cert[0]: ChainLength =(path)[]> 0
predeterminado 10:33:00.912399 -0600 trustd cert[0]: IssuerCommonName =(path)[]> 0
predeterminado 10:33:00.943350 -0600 trustd cert[0]: MissingIntermediate =(leaf)[force]> 0
predeterminado 10:33:00.943416 -0600 trustd cert[0]: NonEmptySubject =(path)[]> 0
predeterminado 10:33:00.972795 -0600 trustd cert[1]: AnchorTrusted =(leaf)[force]> 0
Upvotes: 34
Views: 36610
Reputation: 1
I try all the solutions above, but none of them works for me.
My problem is that the develop certificate in keychain is untrusted. my problem
I finally figure out a solution for myself.
Upvotes: 0
Reputation: 1539
In my case the developer account was not yet approved of on the iOS device. I had to do this manually in the Settings app:
Upvotes: 16
Reputation: 1079
Mine was a similar incident - iOS 13 (iPadOS) / Xcode 11
provisioning profile didn't contained current device that I have tried to run the project.
Upvotes: 0
Reputation: 599
I solved this by checking Automatically manage Signing
under Signing Capabilities on my .workspace project under Xcode 11.0
.
It is a Cordova Project.
Just saying in case it help someone.
Upvotes: 2
Reputation: 1
I have faced the same issue.
Make sure the testing device udid
is added in the developer account and if you are facing the same issue again then, Try restarting the testing device.
I solved like this.
Upvotes: -1
Reputation: 11
I fixed this issue by deleting the certificates in keychain and restating the Xcode again. below are the steps :
1) In keychain : System--> all items--> delete - Apple Worldwide Developer Relations Certification Authority.
2) Restart Xcode again.
this worked for me.
Upvotes: 1
Reputation: 1517
I ran into this issue today and none of the above solutions really worked. After paying attention to what it appears that iOS 12 and XCode are both wanting, it appears, that when running and debugging on the device from XCode, iOS wants a developer provisioning profile instead of a release distribution profile. Attempting to run on the device, from XCode, while debugging with a non developer provisioning profile causes problems of one form or another.
In that regard, if you are using manual profiles, for whatever reason you need two. One development profile and one distribution profile and use the development profile when debugging on a device.
Upvotes: 1
Reputation: 2437
Something that worked for me was to:
That way I could make it work
That tells me tha maybe the error is somewhere in the provisioning profile.
Upvotes: 0
Reputation: 1665
For Xcode 10.v
1 -> Delete all developer certificates in keychain
.
2 -> Remove AppleID from Xcode.
3 -> Restart Xcode.
4 -> Add a AppleID again to xcode (same as previous is fine).
5 -> Restart Xcode again, (Better if ReStart your MAC).
Upvotes: 8
Reputation: 667
Here’s a solution that doesn’t involve editing the scheme and therefore makes possible to use the breakpoints as usual.
Looking in the Keychain access, searching for the keyword "developer" I found out that my iPhone certificate was flagged as "invalid" in red. So here's what I've done:
After that everything worked as usual and I have been able to launch the app on my iPhone.
There’s also a video on YouTube showing this method.
Upvotes: 2
Reputation: 455
This issue can be resolved by unchecking Debug executable in Edit Scheme.
Upvotes: 6
Reputation: 2218
I wanted to expound on the answer a little, to offer a little more detail based on what I have gone through and learned fighting this issue, and for those who, like myself, are new to Xcode and iOS development. And as in my case, I just needed to get it running as fast as possible.
My scenario was I have an Ionic 3 iOS app running on some iPads for a local non-profit as welcome desk checkin kiosk, so this app doesn't need to be public on the store. The app was crashing after a few days, and then I found out after weeks of research that it was my Apple developer account, not a bug or memory leak.
So I re-setup my Apple developer account, created new and updated signing certificates and Ad-hoc provisioning profiles with these iPads on them so they wouldn't crash any longer. I started to run the app on the devices with my shiny new certificates and profiles... and then chased this "iPad has denied the launch request" mess for a couple hours.
Here's what I learned:
If the app already exists on the target device, then just set the Executable setting to "Ask on Launch", by going to Product → Scheme → Edit Scheme...
Make sure Run on the left is selected, and then open the options for Executable on the right, under the Info tab. Select "Ask on Launch", then Close.
When you try to Run the app again, a pop-up with the available apps on the target device will appear, and you will need to select your "appName.app", then click Run.
Don't see your "appName.app"?, then this is a fresh install, click Cancel.
If this is a fresh install, you will have to make sure Executable is set to your "appName.app". It will deny your first Run attempt, but it will have installed the app on the device. Then go back and reset Executable to "Ask on Launch" and then Run again. The "appName.app" should be in the list now.
I'd advise next looking at your Apple developer certificates and make sure they are in line and up to date.
Take a quick peak by clicking on the info circle (i) icon next to your signing profiles.
Manage your certificates here... https://developer.apple.com/account/ios/certificate
You can also have Xcode download your certificates, or just look at them listed out by going to Xcode → Preferences:
Then make sure you are on the Accounts tab, select your Apple ID on the left side, and then look on the bottom right for the ability to Download or Manage/View your certificates...
If you had any changes/updates to your certificates, try Running your app again, and then try editing your Run Scheme again, before going to the hassle of creating a new user account.
You might then try creating a new user account on your computer, and going through the process of setting that new account up with all the same certificates. But this is more than I want to detail here. I would also advise this as a last resort.
Xcode 10: iPhone has denied the launch request
Good luck!
Upvotes: 15
Reputation: 71
Editing the Product → Scheme → Edit Scheme → Info → *Executable** to change to Ask on Launch worked. However, when resetting the scheme to its original setting, the application did not launch.
Searching for a more permanent solution, I removed the developer certificate as described above (solution 2: open Keychain Access → choose System, All Items → delete certificate Apple Worldwide Developer Relations Certification Authority**), but when I relaunched Xcode my application would not launch on the device with exactly the same behavior.
The following approach appears to have resolved the issue:
Upvotes: 2
Reputation: 49
There's a simple solution.
Change your Bundle Identifier or DisplayName or change them both. When it's working, change it back to what it used to be.
It works for me.
Upvotes: 0
Reputation: 359
After days of research and thanks for the help @Little Green Viper, I found a solution.
Basically, some Apple Worldwide Developer Relations Certification Authority weren't working after the update, but it was able to compile successful for the iOS 11. Then, the most risky solution is deleting all the Apple Worldwide Developer Certificates, BUT before doing that, try creating a new user on your Mac.
(System Preferences → Users and groups → New User) that should work.
Now you have to options, work in the new user or re-sign the certificates. In my personal case, I picked up the first option.
Upvotes: 0
Reputation: 270
It took me three days to solve problem. I found two solutions. You can choose either of the two ways.
Solution 1:
Open System Preferences → Users & Groups → Add a user account (build with new user is successfully).
Solution 2: open Keychain Access -> choose System, All Items -> delete certificate Apple Worldwide Developer Relations Certification Authority.
Upvotes: 23
Reputation: 1
I also suffered the same issues with iOS 12 and Xcode 10 yesterday. I solved it by setting "Always Embed Swift Standard Libraries" to Yes.
In Xcode, choose Target → Build Settings → Always Embed Swift Standard Libraries, and set the value to Yes.
Upvotes: -2
Reputation: 12044
The problem should be related with your certificates. Try to resign your certificates and install them on your Mac.
Also, to have a better view of your problem, connect your iPad with iOS 12 and try re-running the application. If the problem persist, you can check the logs to see more details.
On your Xcode, go to Window → Devices → Select your device → View Device Logs.
Upvotes: -1
Reputation: 55
I got stuck in this issue for a couple of days. I tried everything I read here but with no success. I remembered that I logged in on another two Macs with my AppleID to download some apps. I logged out of those Macs, signed in with another AppleID and downloaded something on them (I did this because I bought and downloaded a Mac App on those Macs).
It fixed my issue. Hope it helps.
Upvotes: -1
Reputation: 913
Haozes: I fixed it by doing this:
Thank god!
Reference: https://forums.developer.apple.com/thread/86729#270356
Upvotes: 30
Reputation: 2133
Another possible solution: simply power down your device, and start it up again. Build to the device again.
Upvotes: 1
Reputation: 1209
In my case, projects can't launch on iOS12+ with a specified certificate, but can for other iOS versions.
I have tried above solutions in other comments, but failed. Finally, I found the problem is from the trust setting of certificate in keychain.
My solution:
Hopefully, this can save your time.
Upvotes: 4