I.Ozsaygi
I.Ozsaygi

Reputation: 13

Getting the user declared classes with reflection

I'm trying to access all the user declared classes in my project. My goal is calling functions of the classes that I access. I have researched this for 2-3 days, but I couldn't find any solutions.

I have tried to get types from assembly but it gave me so complicated results. Here is what I tried:

Assembly assembly = AppDomain.CurrentDomain.GetAssemblies();
Type[] types = assembly.GetTypes();

int i;
for ( i = 0 ; i < types.Length ; i++ )
{
    Console.WriteLine( types[ i ].Name );
}

Quick Example - If any other programmer that works on the project creates a class called "Hello", I need to get that class and call the required function inside of it.

I'm stuck with the "getting user/programmer declared classes" part, any help is great.


Update: Thanks to everyone for helping me out. I managed the solve this problem by creating a custom attribute just like how @Ghost4Man suggests. My new code looks like this:

public void Test()
{
    foreach ( Assembly a in AppDomain.CurrentDomain.GetAssemblies() )
    {
        Type[] array = a.GetTypes();
        for ( int i = 0 ; i < array.Length ; i++ )
        {
            Type t = array[ i ];
            DConsoleRequired dConsoleRequired = ( DConsoleRequired )
                t.GetCustomAttributes( typeof( DConsoleRequired ) , false )[ 0 ];
            if ( dConsoleRequired != null )
            {
                Debug.Log( t.Name );
            }
        }
    }
}

Update 2 : Updated code

public void Test2()
{
        Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
        Type[] types = new Type[ assemblies.Length ];

        int i;
        for ( i = 0 ; i < assemblies.Length ; i++ )
        {
            types = assemblies[ i ].GetTypes();

            for ( int j = 0 ; j < types.Length ; j++ )
            {
                var type = types[ j ];
                if ( ConsoleRequiredAttribute.IsDefined( type , typeof( ConsoleRequiredAttribute ) ) )
                {
                    Debug.Log( type.Name );
                }
            }            
        }
 }

Upvotes: 0

Views: 428

Answers (2)

Alias
Alias

Reputation: 391

I wrote a small Console application that addresses your need. You can load assembly dynamically and then inspect it's members.

class Program
{
    static void Main(string[] args)
    {
        var assembly = Assembly.LoadFrom("SomeLibrary.dll");
        var types = assembly.GetTypes();

        foreach (var type in types)
        {
            Console.WriteLine($"Type name: {type}");

            var functions = type.GetMethods(BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
            foreach (var function in functions)
            {
                Console.WriteLine($"Function name: {function.Name}");

                var instance = Activator.CreateInstance(type, null, null);
                var response = function.Invoke(instance, new[] { "Hello from dynamically loaded assembly" });

                Console.WriteLine($"Function response: {response}");
            }
        }
        Console.ReadLine();
    }
}

It assumes you have all functions that take in one string parameter.

Upvotes: 1

Ghost4Man
Ghost4Man

Reputation: 1072

You can annotate the classes with a custom attribute and then filter the types in the assembly by checking if GetCustomAttribute returns null:

using System.Reflection;

[AttributeUsage(AttributeTargets.Class)]
class HelloAttribute : Attribute { }

[Hello]
class Hello1 { }

[Hello]
class Hello2 { }

and then:

if (types[i].GetCustomAttribute<HelloAttribute>() != null)
{
    // do something with the class
}

Or check if the class implements a specific interface:

if (typeof(IHello).IsAssignableFrom(types[i]))
{
    // do something with the class
}

Upvotes: 1

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