Reputation: 150
I'm trying to build an application where the user can drag&drop some button around the panel. I first have an error about a mouse capture event lost and I finally found that I have to catch this event to prevent the error.
But now, when I run the application, I can drag&drop the button however the application is totally frozen after I release the mouse's left button.
I have to stop it with Ctrl+C from the terminal otherwise my mouse is unusable in any other windows in my desktop environment.
I suspect a problem of mouse capturing event that is not well handled.
I'm working under Ubuntu 16.04 with Python 3.5 installed from package (apt). I tried with both wxPython 4.0.0 installed from package (apt) and also with the latest wxPython 4.0.4 installed from pip.
In both cases the application is totally frozen after a click or a drag&drop of the button.
import wx
class DragButton(wx.Button):
def __init__(self, parent, id=wx.ID_ANY, label="", pos=(0, 0)):
super().__init__(parent=parent, id=id, label=label, pos=pos)
self._dragging = False
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, lambda evt: None)
def OnLeftDown(self, evt):
print("Left down")
if not self.HasCapture():
self.CaptureMouse()
x, y = self.ClientToScreen(evt.GetPosition())
originx, originy = self.GetPosition()
dx = x - originx
dy = y - originy
self.delta = ((dx, dy))
def OnLeftUp(self, evt):
print("Left UPPPP")
if self.HasCapture():
self.ReleaseMouse()
def OnMouseMove(self, evt):
if evt.Dragging() and evt.LeftIsDown():
x, y = self.ClientToScreen(evt.GetPosition())
fp = (x - self.delta[0], y - self.delta[1])
self.Move(fp)
class GDomFrame(wx.Frame):
def __init__(self, parent, title):
super().__init__(parent, title=title, size=(350, 300))
self._init_ui()
self.Centre()
def _init_ui(self):
panel = wx.Panel(self)
self.button = DragButton(panel, label="Drag me", pos=(10, 10))
if __name__ == '__main__':
print("wxPython version: {}".format(wx.__version__))
app = wx.App()
ex = GDomFrame(None, title='GDom Application')
ex.Show()
app.MainLoop()
With this code I expect to have a button that I can move around the panel several time.
Upvotes: 1
Views: 123
Reputation: 34036
Works (at least on mac) dropping mouse capture stuff but can't make the EVT_BUTTON fire, so this won't work:
@@ -19,2 +19,3 @@ class Mywin(wx.Frame):
self.btn.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
+ self.btn.Bind(wx.EVT_BUTTON, self.OnButton)
print("Init pos:", self.btn.GetPosition())
@@ -42,4 +43,4 @@ class Mywin(wx.Frame):
print(self.btn.GetPosition())
- else:
- self.OnButton(event)
+ # else:
+ # self.OnButton(event)
I added the handling of the click in OnMouseUp:
"""Code from https://stackoverflow.com/a/56209991/281545"""
import sys
import wx
class Mywin(wx.Frame):
def __init__(self, parent, title):
super(Mywin, self).__init__(parent, title=title, size=(400, 200))
print(wx.version())
print(f'Python {sys.version} on {sys.platform}')
self.panel = wx.Panel(self)
vbox = wx.BoxSizer(wx.VERTICAL)
self.btn = wx.Button(self.panel, -1, "click Me", pos=(10, 10))
vbox.Add(self.btn, 0, wx.ALIGN_CENTER)
self._dragging = False
self._btn_x = self._btn_y = None
self.btn.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.btn.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.btn.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
# self.btn.Bind(wx.EVT_LEFT_DCLICK, self.OnButton)
# self.btn.Bind(wx.EVT_BUTTON, self.OnButton)
print("Init pos:", self.btn.GetPosition())
self.Centre()
# event handling note we dont Skip
def OnMouseDown(self, event):
sx, sy = self.panel.ScreenToClient(self.btn.GetPosition())
dx, dy = self.panel.ScreenToClient(wx.GetMousePosition())
self._btn_x, self._btn_y = (sx - dx, sy - dy)
def OnMouseMove(self, event, __minMove=2):
if not (self._btn_x is self._btn_y is None):
x, y = wx.GetMousePosition()
if abs(self._btn_x - x) > __minMove or abs(self._btn_y - y) > __minMove:
self._dragging = True
self.btn.SetPosition(wx.Point(x + self._btn_x, y + self._btn_y))
print(self.btn.GetPosition())
def OnMouseUp(self, event):
self._btn_x = self._btn_y = None
if self._dragging:
self._dragging = False
print("Final pos:", self.btn.GetPosition())
print(self.btn.GetPosition())
else:
# event.Skip()
self.OnButton(event)
def OnButton(self, event):
print("OnButton", self.btn.GetPosition())
def main():
app = wx.App()
w = Mywin(None, title='Button demo')
w.Show()
app.MainLoop()
main()
# 4.2.1 osx-cocoa (phoenix) wxWidgets 3.2.2.1
# Python 3.11.1 (v3.11.1:a7a450f84a, Dec 6 2022, 15:24:06) [Clang 13.0.0 (clang-1300.0.29.30)] on darwin
Upvotes: 0
Reputation: 36
I have tested a similar script. It works fine on Windows, but not on ubuntu 16.04. I solved the problem like this.
def OnLeftDown(self, evt):
print("Left down")
if not self.HasCapture():
self.CaptureMouse()
self.ReleaseMouse() # <------
My script:
import wx
class Mywin(wx.Frame):
def __init__(self, parent, title):
super(Mywin, self).__init__(parent, title = title,size = (400,200))
self.InitUI()
self.Centre()
def InitUI(self):
self.panel = wx.Panel(self)
vbox = wx.BoxSizer(wx.VERTICAL)
self.btn = wx.Button(self.panel,-1,"click Me",pos=(10, 10))
vbox.Add(self.btn,0,wx.ALIGN_CENTER)
self.btn.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.btn.Bind(wx.EVT_MOTION, self.OnMouseMove)
self.btn.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
print ("Init pos:",self.btn.GetPosition())
def OnMouseDown(self, event):
if (not self.btn.HasCapture()):
self.btn.CaptureMouse()
self.btn.ReleaseMouse()
sx,sy = self.panel.ScreenToClient(self.btn.GetPosition())
dx,dy = self.panel.ScreenToClient(wx.GetMousePosition())
self.btn._x,self.btn._y = (sx-dx, sy-dy)
def OnMouseMove(self, event):
if event.Dragging() and event.LeftIsDown():
x, y = wx.GetMousePosition()
self.btn.SetPosition(wx.Point(x+self.btn._x,y+self.btn._y))
print(self.btn.GetPosition())
def OnMouseUp(self, event):
if (self.btn.HasCapture()):
self.btn.ReleaseMouse()
print ("Final pos:",self.btn.GetPosition())
def main():
app = wx.App()
w = Mywin(None, title='Button demo')
w.Show()
app.MainLoop()
if __name__ == '__main__':
main()
Upvotes: 2