Reputation: 50
please tell me, is there some faster method to reduce the resolution of the Render texture other than: copy to texture2D after creating the required resolution render texture and into it Graphics.blit image?Example: from a 1024x1024 Render texture , reduce the resolution to 512x512 . Thank you in advance
Upvotes: 0
Views: 5895
Reputation: 5035
You can graphics.Blit directly between RenderTextures, no need for an intermediate Texture2D stage.
Upvotes: 1