Reputation: 60
I am struggling so much with resolution in Unity, I hope that someone could guide me how to resolve this.
I am making a game in Unity which implements a lot of zoom and dezoom, depending on where the player is.
My question is : "How it's possible to make an 2D sprite which will not blurry not regarding of the camera zoom"
Upvotes: 1
Views: 1026
Reputation: 121
There is a good way to fix this. You can change the settings on the sprite from Bilinear to Point(No Filter). This will make your sprite much better.
Upvotes: 2
Reputation: 316
Unfortunaty if you use pixel art there will always be a zoom level that creates blurry images. You can experiment with higher asset resolution and reduce compression but any form of pixel art has its limitations when you want to zoom.
However you can try the svg-importer of unity and use vector based art. Last time I checked the svg-importer worked ok-ish. You need to include it to your project in the package manager. Oh and it's called
Upvotes: 2