Reputation: 5800
Is there any way to resolve the instance of a class at the controller level? I would like to override the previous instance created by unity and assign this new value via the controller.
Problem is I am not sure how to access the unity container in the web app controller.
Here is my code:
Repository:
public class UserRepository: IUserRepository
{
private UserInformation _userInfo;
public UserRepository(string headerValue)
{
_userInfo = LoadUserData(headerValue);
}
public UserInformation GetUserInfo()
{
return _userInfo;
}
}
public class UserInformation
{
public string FirstName;
public string LastName;
}
Unity Configuration:
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
//Some code omitted
config.DependencyResolver = new UnityDependencyResolver(UnityConfig.RegisterComponents());
}
}
public static class UnityConfig
{
public static UnityContainer RegisterComponents()
{
//Unity Configuration
var container = new UnityContainer();
container.RegisterType<IUserRepository, UserRepository>(new InjectionConstructor("DummyHeaderValue"));
return container;
}
}
Controller:
public class CustomerController : ApiController
{
public CustomerController()
{
//Something like this
container.Resolve<UserRepository>(new InjectionConstructor(Request.GetHeader("RealHeaderValueFromHttpRequest")));
}
}
Then I should be able to use the updated UserRepository
instance throughout the application.
Any thoughts on how to achieve this?
Edit: As pointed out by @Nkosi I don't have access to Request in controller constructor. So let me rephrase my question again:
How would I initialise UserRepository with UserInformation
object which contains details about the current user? The reason I want to do this is that throughout my application I want user details and I don't want to pass User Id from each method
Something like this: From any method throughout application
UserInformation obj = _userRepository().GetUserInfo();
Upvotes: 1
Views: 1298
Reputation: 247561
Create an abstraction to get access to the request
public interface IHeaderService {
string RealHeaderValueFromHttpRequest();
}
Its Implementation will have access to the context and request to get the desired functionality
public class HeaderService : IHeaderService {
public string RealHeaderValueFromHttpRequest() {
return HttpContext.Current.Request.Headers["RealHeaderValueFromHttpRequest"];
}
}
The service will now be explicitly injected into the dependent repository
public class UserRepository: IUserRepository {
private readonly IHeaderService headerService;
public UserRepository(IHeaderService headerService) {
this.headerService = headerService;
}
public UserInformation GetUserInfo() {
var headerValue = headerService.RealHeaderValueFromHttpRequest();
var _userInfo = LoadUserData(headerValue);
return _userInfo;
}
//...
}
The repository will then also be explicitly injected into dependent controllers.
public class CustomerController : ApiController {
private readonly IUserRepository repositoty;
public CustomerController(IUserRepository repositoty) {
this.repository = repository;
}
public IHttpActionResult SomeAction() {
//NOTE: Only access user info in a controller action
var userInfo = repository.GetUserInfo();
//... use user info.
}
//...
}
Now all that is left is to make sure all abstractions and their implementations are registered with the dependency container
public static class UnityConfig {
public static UnityContainer RegisterComponents() {
//Unity Configuration
var container = new UnityContainer();
container.RegisterType<IUserRepository, UserRepository>();
container.RegisterType<IHeaderService, HeaderService>();
return container;
}
}
Upvotes: 2