Reputation: 81
The problem I am getting is an error when I have entered the sprite, the error states:
Traceback (most recent call last):
File "C:\Users\User\Documents\Pygame\pygame1.py", line 88, in <module>
drawGrid()
File "C:\Users\User\Documents\Pygame\pygame1.py", line 58, in drawGrid
win.blit (UserSprite, (500, 500))
TypeError: argument 1 must be pygame.Surface, not None
My code:
import pygame #Imports pygame
pygame.init() #Initialises pygame
win = pygame.display.set_mode((700, 700)) #Sets window size
pygame.display.set_caption("T1") #Sets title to T1
SP1R = pygame.image.load('Sprite 1 Red.png')
SP1O = pygame.image.load('Sprite 1 Orange.png')
SP1Y = pygame.image.load('Sprite 1 Yellow.png')
SP1G = pygame.image.load('Sprite 1 Green.png')
SP1B = pygame.image.load('Sprite 1 Blue.png')
SP1PU = pygame.image.load('Sprite 1 Purple.png')
SP1PI = pygame.image.load('Sprite 1 Pink.png')
SP2R = pygame.image.load('Sprite 2 Red.png')
SP2O = pygame.image.load('Sprite 2 Orange.png')
SP2Y = pygame.image.load('Sprite 2 Yellow.png')
SP2G = pygame.image.load('Sprite 2 Green.png')
SP2B = pygame.image.load('Sprite 2 Blue.png')
SP2PU = pygame.image.load('Sprite 2 Purple.png')
SP2PI = pygame.image.load('Sprite 2 Pink.png')
SP3R = pygame.image.load('Sprite 3 Red.png')
SP3O = pygame.image.load('Sprite 3 Orange.png')
SP3Y = pygame.image.load('Sprite 3 Yellow.png')
SP3G = pygame.image.load('Sprite 3 Green.png')
SP3B = pygame.image.load('Sprite 3 Blue.png')
SP3PU = pygame.image.load('Sprite 3 Purple.png')
SP3PI = pygame.image.load('Sprite 3 Pink.png')
x = 300 #x character position set to 50
y = 520 #y character position set to 50
width = 64 #width set to 40
height = 64 #height set to 60
vel = 10 #Character speed set to 5
white = (255, 255, 255)
left = False
right = False
SpriteName = input("""Choose a sprite [...]""")
UserSprite = vars()[SpriteName] if SpriteName in vars() else None
while UserSprite != (SP1R or SP1O or SP1Y or SP1G or SP1B or SP1PU or SP1PI or SP2R or SP2O or SP2Y or SP2G or SP2B or SP2PU or SP3PI or SP3R or SP3O or SP3Y or SP3G or SP3B or SP3PU or SP3PI):
print ("Nope")
break
def drawGrid():
win.fill((0, 0, 0))
if left:
win.blit (walkLeft)#draws the following sprites
elif right:
win.blit(walkRight)
pygame.display.update() #updates the display by doing the above
pygame.draw.line(win, white, [50,50], [50, 600], 5)
pygame.draw.line(win, white, [50,50], [600, 50], 5)
pygame.draw.line(win, white, [600,600], [600, 50], 5)
pygame.draw.line(win, white, [50,600], [600, 600], 5)
pygame.draw.line(win, white, [50,450], [600, 450], 5)
pygame.display.update()
win.blit (UserSprite, (500, 500))
run = True #sets run to true
while run: #While loop for above
pygame.time.delay(100) #Sets a delay to prevent crashing
for event in pygame.event.get(): #For loop for event
if event.type == pygame.QUIT: #If user quits window
run = False #Do not run
keys = pygame.key.get_pressed()#Sets keybinds
if keys[pygame.K_a] and x>55:
x -= vel
left = True
right = False
elif keys[pygame.K_d] and x <575:
x += vel
right = True
left = False
if keys[pygame.K_w] and y >455:
y -= vel
up = True
down = False
elif keys[pygame.K_s] and y <565:
y += vel
down = True
up = False
drawGrid()
Upvotes: 1
Views: 238
Reputation: 210948
The loop
while UserSprite != (SPR1...) print ("Nope") break
is useless, because you break
the loop in any case.
Repeat the input until a valid name was read:
UserSprite = None
while UserSprite == None:
SpriteName = input("""Choose a sprite [...]""")
UserSprite = vars()[SpriteName] if SpriteName in vars() else None
Note, you have to input capital letters, because all the variable name are in capital letters. The input has to be case sensitive.
Upvotes: 2