Reputation: 101
When i run the texturepacker in libgdx i have the problem that it doesn't pack all the images in one big sprite sheet. If i for example have 4 images and it only packs 3 of them. Note that 2 images are the exact copies of eachother so maybe that has something to do with it.
Upvotes: 1
Views: 437
Reputation: 1524
LibGDX by default doesn't pack images which are exact copies. This can be overridden by setting alias
to false
in your configuration.
alias: If true, two images that are pixel for pixel the same will only be packed once. (default: true)
However, usually it is beneficial to pack the same images only once because it creates a smaller texture. You can still use both names when getting TextureRegion
objects or creating Sprite
.
Upvotes: 2