Reputation: 9218
I'm using Unity C# with TextMesh Pro. When ticking Rich Text (and ensuring Override Tags is unticked), which I did, it's meant to allow color tags like
<color=#FF0000>* Susan has joined</color>
<color=#000000>Hello!</color>
I've also tried the various variants, like <#FF0000> etc. However, everything remains black for me (except in the Unity debug console, which also supports these color tags when Debug.Logging). Using the <alpha=#44>
tag works fine, by the way. What to do? Thanks!
Upvotes: 3
Views: 5054
Reputation: 334
Check the material attached to the object with the TextMeshPro component, "Face" color should not be in black.
Upvotes: 8