Reputation: 195
I want to be able to retrieve the names for the types in an enumeration without having to actually assign a variable to them. Hence, given an enumeration like this
class my_class;
typedef enum bit {
ONE,
TWO
} fsm_state_t;
endclass
I know I can access the name of a declared variable like this:
class another_class;
...
my_class::fsm_state_t state = my_class::ONE;
print(state.name());
...
endclass
Is it possible to access the names of the enum without actually having to declare and assign a variable? What I mean is something like this:
class another_class;
...
print(my_class::ONE);
print(my_class::TWO);
...
endclass
Upvotes: 0
Views: 4180
Reputation: 46
if someday the type is changed, the compiler notifies that the print must be changed as well.
By simply "using" the enumeration within your code, if it goes away you'll get a compile error. That seems to be what you're duplicating. A more practical duplication would be to value check every enum:
class another_class;
...
if (my_class::ONE!=0) print("ONE has changed!");
if (my_class::TWO!=1) print("TWO has changed!");
...
endclass
EDIT: or create a wrapper class for enums
virtual class enum_wrap#(type T);
static function string name(T obj);
return obj.name();
endfunction
endclass
program testbench;
initial begin
typedef enum {ZERO, ONE, TWO, THREE} numbers_t;
$display("ENUM without variable: %s", enum_wrap#(numbers_t)::name(THREE));
end
endprogram
prints:
ENUM without variable: THREE
Upvotes: 0