Reputation: 330
I am currently trying to setup a server stream with the gRPC Node.js API. For that I want to achieve that when I write on server side to the stream that the client immediately receives the data event.
At the moment I don't receive anything on client side if I only call write on server side. However as soon as I call the end function on the server the client receives all data events.
To test this I used an endless while loop for writing messages on server side. Then the client does not receive messages (data events). If instead I use a for loop and call end afterwards the client receives all the messages (data events) when end is called.
My .proto file:
syntax = "proto3";
message ControlMessage {
enum Control {
Undefined = 0;
Start = 1;
Stop = 2;
}
Control control = 1;
}
message ImageMessage {
enum ImageType {
Raw = 0;
Mono8 = 1;
RGB8 = 2;
}
ImageType type = 1;
int32 width = 2;
int32 height = 3;
bytes image = 4;
}
service StartImageTransmission {
rpc Start(ControlMessage) returns (stream ImageMessage);
}
On the server side I implement the start function and try to endlessly write messages to the call:
function doStart(call) {
var imgMsg = {type: "Mono8", width: 600, height: 600, image: new ArrayBuffer(600*600)};
//for(var i = 0; i < 10; i++) {
while(true) {
call.write(imgMsg);
console.log("Message sent");
}
call.end();
}
I register the function as service in the server:
var server = new grpc.Server();
server.addService(protoDescriptor.StartImageTransmission.service, {Start: doStart});
On client side I generate an appropriate call and register the data and end event:
var call = client.Start({control: 0});
call.on('data', (imgMessage) => {
console.log('received image message');
});
call.read();
call.on('end', () => {console.log('end');});
I also tried to write the server side in python. In this case the node client instantly receives messages and not only after stream was ended on server side. So I guess this should be also possible for the server written with the Node API.
Upvotes: 3
Views: 1940
Reputation: 2278
I was able to use uncork
which comes from Node.js's Writable
.
Here is an example. Pseudocode, but pulled from across a working implementation:
import * as grpc from '@grpc/grpc-js';
import * as proto from './src/proto/generated/organizations'; // via protoc w/ ts-proto
const OrganizationsGrpcServer: proto.OrganizationsServer = {
async getMany(call: ServerWritableStream<proto.Empty, proto.OrganizationCollection>) {
call.write(proto.OrganizationCollection.fromJSON({ value: [{}] }));
call.uncork();
// do some blocking stuff
call.write(proto.OrganizationCollection.fromJSON({ value: [{}] }));
call.uncork();
// call.end(), or client.close() below, at some point?
},
ping(call, callback) {
callback(null);
}
};
const client = new proto.OrganizationsClient('127.0.0.1:5000', grpc.credentials.createInsecure());
const stream = client.getMany(null);
stream.on('data', data => {
// this cb should run twice
});
export default OrganizationsGrpcServer;
//.proto
service Organizations {
rpc GetMany (google.protobuf.Empty) returns (stream OrganizationCollection) {}
}
message OrganizationCollection {
repeated Organization value = 1;
}
Versions:
@grpc/grpc-js
1.4.4
@grpc/proto-loader
0.6.7
ts-proto
1.92.1
npm
8.1.4
node
17
Upvotes: 0
Reputation: 330
It seems that the problem was that the endless while loop is blocking all background tasks in node. A possible solution is to use setTimeout
to create the loop. The following code worked for me:
First in the gRPC call store the call
object in an array:
function doStart(call) {
calls.push(call);
}
For sending to all clients I use a setTimeout:
function sendToAllClients() {
calls.forEach((call) => {
call.write(imgMsg);
});
setTimeout(sendToAllClients, 10);
}
setTimeout(sendToAllClients, 10);
Helpful stackoverflow atricle: Why does a while loop block the event loop?
Upvotes: 2