Reputation: 145
This feels like it should be obvious but I have looked for a while and must not be asking the question right. I am doing an assignment operator overload for a Vector2D class. The function just converts the calling object's x and y coordinates to the vector passed in the argument:
// Vector2D.h
class Vector2D
{
public:
float x, y;
Vector2D();
Vector2D(float x, float y);
.
.
.
Vector2D& operator=(const Vector2D& vec);
.
.
.
}
and
// Vector2D.cpp
.
.
.
Vector2D & Vector2D::operator=(const Vector2D & vec)
{
this->x = vec.x;
this->y = vec.y;
return ? ? ? ? ;
}
.
.
.
What am I supposed to return to make this work? I naively thought return this;
would do it but that is not the proper reference.
Upvotes: 0
Views: 77
Reputation: 93364
I naively thought
return this;
would do it but that does not the proper reference.
this
is a pointer to the current object. To achieve your desired result, simply dereference it: *this
.
Upvotes: 3