Reputation: 500
I'm trying to make a simple game in Processing. The canvas consist of two ellipsis, as in the following image:
This is my code:
var angle = Math.random()*360;
var diff = 1;
var region = {};
var first = true;
var o;
centerX = 250; centerY = 250; radiusX = 150; radiusY = 200;
var score = 0;
function setup() {
createCanvas(500, 500);
}
function draw() {
o = ellipseGetPoint(250,250,150,200,angle);
angle += diff;
background(220);
stroke("black");
fill("#333333");
ellipse(250,250,300,400);
stroke("white")
drawRegion(250,250,150,200);
stroke("red");
line(250,250,o.pointX, o.pointY);
fill("#999999");
stroke(0);
ellipse(250,250,200,300);
textSize(50);
text(str(score), 20, 490);
fill(0, 102, 153);
}
function ellipseGetPoint(centerX, centerY, radiusX, radiusY, angle) {
let o = {};
let pointX = centerX + radiusX * Math.cos(angle*Math.PI / 180);
let pointY = centerY + radiusY * Math.sin(angle*Math.PI / 180);
o.pointX = Math.floor(pointX);
o.pointY = Math.floor(pointY);
o.angle = angle;
return o;
}
function drawRegion(centerX, centerY, radiusX, radiusY) {
if (first) {
first = false;
region = ellipseGetPoint(centerX, centerY, radiusX, radiusY, Math.random()*360);
}
let currentX = region.pointX;
let currentY = region.pointY;
let t = 1;
for (let i = 0; i < 1000; i++) {
line(250,250, currentX, currentY);
currentX = centerX + radiusX * Math.cos(t*region.angle*Math.PI / 180)
currentY = centerY + radiusY * Math.sin(t*region.angle*Math.PI / 180)
t+=0.00015;
}
}
function keyPressed() {
if (key == " ") {
diff*=-1;
}
let x = Math.floor(o.pointX);
let y = Math.floor(o.pointY);
let t = 1;
for (let i = 0; i < 1000; i++) {
currentX = centerX + radiusX * Math.cos(t*region.angle*Math.PI / 180)
currentY = centerY + radiusY * Math.sin(t*region.angle*Math.PI / 180)
t+=0.00015;
if (Math.floor(currentX) == x) {
first = true
}
}
if (first) ++score;
else --score;
if (diff > 0 && diff < 3) diff += 0.1;
else if (diff > -3) diff -= 0.1;
}
The problem I'm facing is that, making the white area, I'm getting a different size of area depending of where it spawns. I did it by getting a random point and adding a little offset, and drawing that 1000 times. I know this is not a good way to do it, but I don't know how to generate that region. Any way to do it?
Upvotes: 1
Views: 50
Reputation: 210909
Use arc()
to draw an elliptical arc segment.
Compute the start and end angle in ellipseGetPoint
and draw the arc:
function drawRegion(centerX, centerY, radiusX, radiusY) {
if (first) {
first = false;
region = ellipseGetPoint(centerX, centerY, radiusX, radiusY, Math.random()*360);
}
let t = 1;
let start = t*region.angle*Math.PI / 180;
t+= 0.15;
let end = t*region.angle*Math.PI / 180;
arc(centerX, centerY, radiusX*2, radiusY*2, start, end)
}
Note, you have to set the fill
color before drawing the arc:
stroke("white")
drawRegion(250,250,150,200);
See the example:
var angle = Math.random()*360;
var diff = 1;
var region = {};
var first = true;
var o;
centerX = 250; centerY = 250; radiusX = 150; radiusY = 200;
var score = 0;
function setup() {
createCanvas(500, 500);
}
function draw() {
o = ellipseGetPoint(250,250,150,200,angle);
angle += diff;
background(220);
stroke("black");
fill("#333333");
ellipse(250,250,300,400);
fill("white")
stroke("white")
drawRegion(250,250,150,200);
stroke("red");
line(250,250,o.pointX, o.pointY);
fill("#999999");
stroke(0);
ellipse(250,250,200,300);
textSize(50);
text(str(score), 20, 490);
fill(0, 102, 153);
}
function ellipseGetPoint(centerX, centerY, radiusX, radiusY, angle) {
let o = {};
let pointX = centerX + radiusX * Math.cos(angle*Math.PI / 180);
let pointY = centerY + radiusY * Math.sin(angle*Math.PI / 180);
o.pointX = Math.floor(pointX);
o.pointY = Math.floor(pointY);
o.angle = angle;
return o;
}
function drawRegion(centerX, centerY, radiusX, radiusY) {
if (first) {
first = false;
region = ellipseGetPoint(centerX, centerY, radiusX, radiusY, Math.random()*360);
}
let t = 1;
let start = t*region.angle*Math.PI / 180;
t+= 0.15;
let end = t*region.angle*Math.PI / 180;
arc(centerX, centerY, radiusX*2, radiusY*2, start, end)
}
function keyPressed() {
if (key == " ") {
diff*=-1;
}
let x = Math.floor(o.pointX);
let y = Math.floor(o.pointY);
let t = 1;
for (let i = 0; i < 1000; i++) {
currentX = centerX + radiusX * Math.cos(t*region.angle*Math.PI / 180)
currentY = centerY + radiusY * Math.sin(t*region.angle*Math.PI / 180)
t+=0.00015;
if (Math.floor(currentX) == x) {
first = true
}
}
if (first) ++score;
else --score;
if (diff > 0 && diff < 3) diff += 0.1;
else if (diff > -3) diff -= 0.1;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>
Upvotes: 0
Reputation: 3207
Maybe you're looking for arc
?
void draw() {
arc(50, 50, 80, 80, 0, QUARTER_PI, PIE);
}
Here's the documentation for more details. I think you'll love this.
Upvotes: 1