Reputation: 440
I'm really new to blender. I've managed to make a model body and bone structure. I've two problems:
ctrl+P
and armature deform -> with automatic weights
to link the bones to the mesh. What am I doing wrong here?Upvotes: 1
Views: 898
Reputation:
Just assigning parent is not enough. You need to weight paint your mesh, to assign that how much the mesh 'sticks' with the bones. See some rigging/weight painting tutorials.
As for the extruded vertex, I don't understand what you mean. Please send a screenshot of the problem area (in edit mode), and I'll try to help you.
Upvotes: 1