Nischit Pradhan
Nischit Pradhan

Reputation: 440

Blender bone animation with extruded vertex not moving as expected

I'm really new to blender. I've managed to make a model body and bone structure. I've two problems:

  1. But when I try to rotate the arm bone, my entire body moves. Why is this happening? I was following a guide and did ctrl+P and armature deform -> with automatic weights to link the bones to the mesh. What am I doing wrong here?
  2. There appears to be some extruded vertex left in the joins of knee and shoulder. How do I fix that?

enter image description here

Upvotes: 1

Views: 898

Answers (1)

user13361750
user13361750

Reputation:

Just assigning parent is not enough. You need to weight paint your mesh, to assign that how much the mesh 'sticks' with the bones. See some rigging/weight painting tutorials.

As for the extruded vertex, I don't understand what you mean. Please send a screenshot of the problem area (in edit mode), and I'll try to help you.

Upvotes: 1

Related Questions