Reputation: 59
Below is a piece of code which I am trying hard to make it successful. I use the reference code available at git hub https://www.boost.org/doc/libs/1_70_0/libs/beast/doc/html/beast/quick_start/websocket_client.html. The problem is when I call the connect method and do write operation in same function it works, however it wont work if I put that in different function.
I am new to boost and shared_pointer, please excuse if I am not making any sense.
// Sends a WebSocket message and prints the response
class CWebSocket_Sync : public std::enable_shared_from_this<CWebSocket_Sync>
{
tcp::resolver resolver_;
websocket::stream<tcp::socket> ws_;
boost::beast::multi_buffer buffer_;
std::string host_;
std::string text_;
public:
// Resolver and socket require an io_context
explicit
CWebSocket_Sync(boost::asio::io_context& ioc)
: resolver_(ioc)
, ws_(ioc)
{
}
void
connect(
char const* host,
char const* port,
char const* text)
{
// Save these for later
host_ = host;
text_ = text;
// Look up the domain name
auto const results = resolver_.resolve(host, port);
// Make the connection on the IP address we get from a lookup
auto ep = net::connect(ws_.next_layer(), results);
// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());
// Perform the websocket handshake
ws_.handshake(host_, "/");
//ws_.write(net::buffer(std::string(text)));
//// This buffer will hold the incoming message
//beast::flat_buffer buffer;
//// Read a message into our buffer
//ws_.read(buffer);
}
void ServerCommand(char const* text)
{
ws_.write(net::buffer(std::string(text))); // <-- this line throw memory error
// This buffer will hold the incoming message
beast::flat_buffer buffer;
// Read a message into our buffer
ws_.read(buffer);
// The make_printable() function helps print a ConstBufferSequence
std::cout << beast::make_printable(buffer.data()) << std::endl;
}
void CloseConnection()
{
// Close the WebSocket connection
ws_.close(websocket::close_code::normal);
}
};
int main(int argc, char** argv)
{
auto const host = "127.0.0.1";
auto const port = "7011";
auto const loginCmd = "login"
boost::asio::io_context ioc;
std::make_shared<CWebSocket_Sync>(ioc)->connect(host, port, loginCmd);
std::make_shared<CWebSocket_Sync>(ioc)->ServerCommand(loginCmd);
std::make_shared<CWebSocket_Sync>(ioc)->CloseConnection();
return EXIT_SUCCESS;
}
Upvotes: 1
Views: 3417
Reputation: 393769
std::make_shared<CWebSocket_Sync>(ioc)->connect(host, port);
std::make_shared<CWebSocket_Sync>(ioc)->ServerCommand(loginCmd);
std::make_shared<CWebSocket_Sync>(ioc)->CloseConnection();
Each line creates a new client (make_shared<CWebSocket_Sync>
) and runs a single step on it. What you probably wanted:
auto client = std::make_shared<CWebSocket_Sync>(ioc);
client->connect(host, port);
client->ServerCommand(loginCmd);
client->CloseConnection();
Indeed this works:
#include <boost/beast.hpp>
#include <boost/beast/websocket.hpp>
#include <memory>
#include <iostream>
namespace net = boost::asio;
namespace beast = boost::beast;
namespace websocket = beast::websocket;
using net::ip::tcp;
// Sends a WebSocket message and prints the response
class CWebSocket_Sync : public std::enable_shared_from_this<CWebSocket_Sync> {
tcp::resolver resolver_;
websocket::stream<tcp::socket> ws_;
boost::beast::multi_buffer buffer_;
std::string host_;
public:
// Resolver and socket require an io_context
explicit CWebSocket_Sync(boost::asio::io_context& ioc)
: resolver_(ioc), ws_(ioc) { }
void connect(char const* host, char const* port) {
// Save these for later
host_ = host;
// Look up the domain name
auto const results = resolver_.resolve(host, port);
// Make the connection on the IP address we get from a lookup
auto ep = net::connect(ws_.next_layer(), results);
// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());
// Perform the websocket handshake
ws_.handshake(host_, "/");
}
void ServerCommand(char const* text) {
ws_.write(net::buffer(std::string(text))); // <-- this line throw memory error
beast::flat_buffer buffer;
ws_.read(buffer);
std::cout << beast::make_printable(buffer.data()) << std::endl;
}
void CloseConnection() {
ws_.close(websocket::close_code::normal);
}
};
int main() {
auto const host = "127.0.0.1";
auto const port = "7011";
auto const loginCmd = "login";
boost::asio::io_context ioc;
auto client = std::make_shared<CWebSocket_Sync>(ioc);
client->connect(host, port);
client->ServerCommand(loginCmd);
client->CloseConnection();
}
However, since nothing uses the shared lifetime and you're not using asynchronous calls anywhere, why not simply:
class CWebSocket_Sync {
and later:
CWebSocket_Sync client(ioc);
client.connect(host, port);
client.ServerCommand(loginCmd);
client.CloseConnection();
Upvotes: 2