Reputation: 709
I want to extract dominant color from a image so that i can apply it as blending to other images. how can i achieve that??
In my current code i have given color manually but i want it to be generated by app.
class MyApp extends StatelessWidget {
Color face = new HexColor("a8a8a8");
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Image from assets"),
),
body: Column (
mainAxisAlignment: MainAxisAlignment.center,
children:<Widget>[
Row(
mainAxisAlignment: MainAxisAlignment.start,
children:<Widget>[
new Image.asset('assets/images/6.jpg',
color: face, colorBlendMode:BlendMode.modulate ,
fit:BoxFit.cover,
height: 50,
width: 50,
),
new Image.asset('assets/images/1.jpg',
color: face, colorBlendMode: BlendMode.modulate,
fit:BoxFit.cover,
height: 200,
width: 200,
),
]),
])),
);
}
}
Upvotes: 10
Views: 13591
Reputation: 2825
Use:
ColorScheme.fromImageProvider(provider: image.image)
See Flutter documentation:
https://api.flutter.dev/flutter/material/ColorScheme/fromImageProvider.html
The example below is simplified, the future should be a class attribute to avoid recalculation on each build:
final image = Image.asset(path);
return FutureBuilder(
future: ColorScheme.fromImageProvider(provider: image.image),
builder: (ctx, snap) {
if (snap.connectionState == ConnectionState.waiting) {
return const SizedBox.shrink();
}
final color = snap.data!.primaryContainer;
// ...
});
Upvotes: 3
Reputation: 101
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui' as ui;
import 'dart:math';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:image/image.dart' as img;
import 'package:flutter/services.dart' show rootBundle;
void main() => runApp(const MaterialApp(home: MyApp()));
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<StatefulWidget> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String imagePath = 'assets/5.jpg';
GlobalKey imageKey = GlobalKey();
GlobalKey paintKey = GlobalKey();
// CHANGE THIS FLAG TO TEST BASIC IMAGE, AND SNAPSHOT.
bool useSnapshot = true;
// based on useSnapshot=true ? paintKey : imageKey ;
// this key is used in this example to keep the code shorter.
late GlobalKey currentKey;
final StreamController<Color> _stateController = StreamController<Color>();
//late img.Image photo ;
img.Image? photo;
@override
void initState() {
currentKey = useSnapshot ? paintKey : imageKey;
super.initState();
}
@override
Widget build(BuildContext context) {
final String title = useSnapshot ? "snapshot" : "basic";
return SafeArea(
child: Scaffold(
appBar: AppBar(title: Text("Color picker $title")),
body: StreamBuilder(
initialData: Colors.green[500],
stream: _stateController.stream,
builder: (buildContext, snapshot) {
Color selectedColor = snapshot.data as Color ?? Colors.green;
return Stack(
children: <Widget>[
RepaintBoundary(
key: paintKey,
child: GestureDetector(
onPanDown: (details) {
searchPixel(details.globalPosition);
},
onPanUpdate: (details) {
searchPixel(details.globalPosition);
},
child: Center(
child: Image.asset(
imagePath,
key: imageKey,
//color: Colors.red,
//colorBlendMode: BlendMode.hue,
//alignment: Alignment.bottomRight,
fit: BoxFit.contain,
//scale: .8,
),
),
),
),
Container(
margin: const EdgeInsets.all(70),
width: 50,
height: 50,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: selectedColor!,
border: Border.all(width: 2.0, color: Colors.white),
boxShadow: [
const BoxShadow(
color: Colors.black12,
blurRadius: 4,
offset: Offset(0, 2))
]),
),
Positioned(
child: Text('${selectedColor}',
style: const TextStyle(
color: Colors.white,
backgroundColor: Colors.black54)),
left: 114,
top: 95,
),
],
);
}),
),
);
}
void searchPixel(Offset globalPosition) async {
if (photo == null) {
await (useSnapshot ? loadSnapshotBytes() : loadImageBundleBytes());
}
_calculatePixel(globalPosition);
}
void _calculatePixel(Offset globalPosition) {
RenderBox box = currentKey.currentContext!.findRenderObject() as RenderBox;
Offset localPosition = box.globalToLocal(globalPosition);
double px = localPosition.dx;
double py = localPosition.dy;
if (!useSnapshot) {
double widgetScale = box.size.width / photo!.width;
print(py);
px = (px / widgetScale);
py = (py / widgetScale);
}
int pixel32 = photo!.getPixelSafe(px.toInt(), py.toInt());
int hex = abgrToArgb(pixel32);
_stateController.add(Color(hex));
}
Future<void> loadImageBundleBytes() async {
ByteData imageBytes = await rootBundle.load(imagePath);
setImageBytes(imageBytes);
}
Future<void> loadSnapshotBytes() async {
RenderRepaintBoundary boxPaint =
paintKey.currentContext!.findRenderObject() as RenderRepaintBoundary;
//RenderObject? boxPaint = paintKey.currentContext.findRenderObject();
ui.Image capture = await boxPaint.toImage();
ByteData? imageBytes =
await capture.toByteData(format: ui.ImageByteFormat.png);
setImageBytes(imageBytes!);
capture.dispose();
}
void setImageBytes(ByteData imageBytes) {
List<int> values = imageBytes.buffer.asUint8List();
photo;
photo = img.decodeImage(values)!;
}
}
// image lib uses uses KML color format, convert #AABBGGRR to regular #AARRGGBB
int abgrToArgb(int argbColor) {
int r = (argbColor >> 16) & 0xFF;
int b = argbColor & 0xFF;
return (argbColor & 0xFF00FF00) | (b << 16) | r;
}
Upvotes: 1
Reputation: 709
I found solution using palette_generator package.. First import library
import 'package:palette_generator/palette_generator.dart';
add it in pubspec.yaml file too
The below function will return palette
Future<PaletteGenerator>_updatePaletteGenerator ()async
{
paletteGenerator = await PaletteGenerator.fromImageProvider(
Image.asset("assets/images/8.jfif").image,
);
return paletteGenerator;
}
Now we can fetch it in future builder
FutureBuilder<PaletteGenerator>(
future: _updatePaletteGenerator(), // async work
builder: (BuildContext context, AsyncSnapshot<PaletteGenerator> snapshot) {
switch (snapshot.connectionState) {
case ConnectionState.waiting: return Center(child:CircularProgressIndicator());
default:
if (snapshot.hasError)
return new Text('Error: ${snapshot.error}');
else {
// Color color=new Color(snapshot.data.dominantColor.color);
face=snapshot.data.dominantColor.color;
return new Text('color: ${face.toString()}');
}}})
This is how we can fetch dominant color easily
Upvotes: 18
Reputation: 21
Here you have the palette_generator library, and even if you search on youtube or some other places you can find some tutorials about which results gives you.
https://pub.dev/packages/palette_generator
Upvotes: 2