Reputation: 10762
In my Flutter app, I have an image and three sliders, one for Hue, one for Saturation, and one for Brightness, and I'm trying to figure out how to use the ColorFiltered
widget to make these adjustments, but I can't figure out what to put in for the ColorFilter.matrix
.
My code looks something like this:
ColorFiltered(
colorFilter: ColorFilter.matrix(
// What goes here?
),
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
fit: BoxFit.cover,
image: NetworkImage(myImageUrl),
)
)
)
)
Does anyone know how to generate a color filter matrix based on HSV values?
Upvotes: 9
Views: 13099
Reputation: 1686
For those who looking for Contrast and Invert Color HSBCI, I added and reorder the filter based on BananaNeil's answer:
class ColorFilterGenerator {
static List<double> hueAdjustMatrix({required double value}) {
value = value * pi;
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
double cosVal = cos(value);
double sinVal = sin(value);
double lumR = 0.213;
double lumG = 0.715;
double lumB = 0.072;
return List<double>.from(<double>[
(lumR + (cosVal * (1 - lumR))) + (sinVal * (-lumR)), (lumG + (cosVal * (-lumG))) + (sinVal * (-lumG)), (lumB + (cosVal * (-lumB))) + (sinVal * (1 - lumB)), 0, 0, (lumR + (cosVal * (-lumR))) + (sinVal * 0.143), (lumG + (cosVal * (1 - lumG))) + (sinVal * 0.14), (lumB + (cosVal * (-lumB))) + (sinVal * (-0.283)), 0, 0, (lumR + (cosVal * (-lumR))) + (sinVal * (-(1 - lumR))), (lumG + (cosVal * (-lumG))) + (sinVal * lumG), (lumB + (cosVal * (1 - lumB))) + (sinVal * lumB), 0, 0, 0, 0, 0, 1, 0,
]).map((i) => i.toDouble()).toList();
}
static List<double> brightnessAdjustMatrix({required double value}) {
if (value <= 0) value = value * 255;
else value = value * 100;
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
return List<double>.from(<double>[
1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0
]).map((i) => i.toDouble()).toList();
}
static List<double> saturationAdjustMatrix({required double value}) {
value = value * 100;
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
double x = ((1 + ((value > 0) ? ((3 * value) / 100) : (value / 100)))).toDouble();
double lumR = 0.3086;
double lumG = 0.6094;
double lumB = 0.082;
return List<double>.from(<double>[
(lumR * (1 - x)) + x, lumG * (1 - x), lumB * (1 - x),
0, 0,
lumR * (1 - x),
(lumG * (1 - x)) + x,
lumB * (1 - x),
0, 0,
lumR * (1 - x),
lumG * (1 - x),
(lumB * (1 - x)) + x,
0, 0, 0, 0, 0, 1, 0,
]).map((i) => i.toDouble()).toList();
}
static List<double> invertAdjustMatrix({required double value}) {
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
return List<double>.from(<double>[
-value, 0, 0, value, 0,
0, -value, 0, value, 0,
0, 0, -value, value, 0,
0, 0, 0, 1, 0
]).map((i) => i.toDouble()).toList();
}
static List<double> contrastAdjustMatrix({required double value}) {
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
return List<double>.from(<double>[
Pow(2,value), 0, 0, 0.5-value/2, 0,
0, Pow(2,value), 0, 0.5-value/2, 0,
0, 0, Pow(2,value), 0.5-value/2, 0,
0, 0, 0, 1, 0
]).map((i) => i.toDouble()).toList();
}
}
And the Widget ImageFilter:
Widget ImageFilter({saturation, hue, contrast, brightness, invert, child}) {
return
ColorFiltered(colorFilter: ColorFilter.matrix(ColorFilterGenerator.saturationAdjustMatrix(value: saturation,)),
child: ColorFiltered(colorFilter: ColorFilter.matrix(ColorFilterGenerator.hueAdjustMatrix(value: hue,)),
child: ColorFiltered(colorFilter: ColorFilter.matrix(ColorFilterGenerator.contrastAdjustMatrix(value: contrast,)),
child: ColorFiltered(colorFilter: ColorFilter.matrix(ColorFilterGenerator.brightnessAdjustMatrix(value: brightness,)),
child: ColorFiltered(colorFilter: ColorFilter.matrix(ColorFilterGenerator.invertAdjustMatrix(value: invert,)),
child: child,
)
)
)
)
);
}
The priority execute is following: Invert > Brightness > Contrast > Hue > Saturation
This order help easy predict result and protect color signal.
Using:
ImageFilter(
hue: 0.5,
saturation: -0.5,
brightness: 0.2,
contrast: 0.5,
invert: 1.0,
child: yourWidget,
);
Value from -1 to 1
There are several contrast scale system. In my case is reduce half the range of each channel (*0.5) when value is equal -1, and double the range of each channel (*2) when value equal 1. The pivot point is centered at 0.5.
Upvotes: 1
Reputation: 95
I've further tweaked BananaNeil & Marcelo Glasberg answers, combining the 3 matrices into 1 while also adding support for adjusting a child's contrast, thereby improving performance.
ColorFiltered(
colorFilter: ColorFilters.matrix(brightness: -0.5, saturation: 0.5),
child: Image.network('https://upload.wikimedia.org/wikipedia/commons/c/c6/500_x_500_SMPTE_Color_Bars.png'),
);
It is available as part of the Stevia package.
Alternatively, if you don't want to add the package, you can copy the source code.
Upvotes: 0
Reputation: 30889
I've added BananaNeil's answer into the Themed package.
Use the provided ChangeColors
widget to change the brightness, saturation and hue of any widget, including images, like this:
ChangeColors(
hue: 0.55,
brightness: 0.2,
saturation: 0.1,
child: Image.asset('myImage.png'),
);
Parameters are:
-1
is darkest).1
is the maximum, but you can go above it).0.0
is unchanged.-1
is greyscale).1
is the maximum, but you can go above it).0.0
is unchanged.-1.0
to 1.0
(Note: 1.0
wraps into -1.0
, such as 1.2
is the same as -0.8
).0.0
is unchanged. Adding or subtracting multiples of 2.0
also keeps it unchanged.Please note: The difference from the ChangeColors
widget to BananaNeil's answer is that the widget is a proper StatelessWidget
, code is null-safe, it fixes the limits of saturation so that you don't get weird effects, and the documentation was added explaining the parameters. If you don't want to add a package, just copy the code from GitHub.
Upvotes: 1
Reputation: 19
We have to include a color matrix in this. Some examples are:
static const ColorFilter sepia = ColorFilter.matrix(<double>[
0.393, 0.769, 0.189, 0, 0,
0.349, 0.686, 0.168, 0, 0,
0.272, 0.534, 0.131, 0, 0,
0, 0, 0, 1, 0]);
static const ColorFilter greyscale = ColorFilter.matrix(<double>[
0.2126, 0.7152, 0.0722, 0, 0,
0.2126, 0.7152, 0.0722, 0, 0,
0.2126, 0.7152, 0.0722, 0, 0,
0, 0, 0, 1, 0]);
Just copy the matrix above to get a sepia or greyscale filter.
Upvotes: 1
Reputation: 10762
To solve this issue, I built an ImageFilter
widget, which can be used like this:
ImageFilter(
hue: 0.1,
brightness: -0.6,
saturation: 0.8,
child: Container(
decoration: BoxDecoration(
image: DecorationImage(
fit: BoxFit.cover,
image: NetworkImage(imageUrl),
),
)
)
)
It takes percentage inputs in decimal form between -1 and 1.
Which uses 3 layers of the ColorFiltered widget:
Widget ImageFilter({brightness, saturation, hue, child}) {
return ColorFiltered(
colorFilter: ColorFilter.matrix(
ColorFilterGenerator.brightnessAdjustMatrix(
value: brightness,
)
),
child: ColorFiltered(
colorFilter: ColorFilter.matrix(
ColorFilterGenerator.saturationAdjustMatrix(
value: saturation,
)
),
child: ColorFiltered(
colorFilter: ColorFilter.matrix(
ColorFilterGenerator.hueAdjustMatrix(
value: hue,
)
),
child: child,
)
)
);
}
To generate the filter matrix, I used help from this answer to a similar question for android: https://stackoverflow.com/a/7917978/937841 and created a ColorFilterGenerator
that works in flutter:
import 'dart:math';
class ColorFilterGenerator {
static List<double> hueAdjustMatrix({double value}) {
value = value * pi;
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
double cosVal = cos(value);
double sinVal = sin(value);
double lumR = 0.213;
double lumG = 0.715;
double lumB = 0.072;
return List<double>.from(<double>[
(lumR + (cosVal * (1 - lumR))) + (sinVal * (-lumR)), (lumG + (cosVal * (-lumG))) + (sinVal * (-lumG)), (lumB + (cosVal * (-lumB))) + (sinVal * (1 - lumB)), 0, 0, (lumR + (cosVal * (-lumR))) + (sinVal * 0.143), (lumG + (cosVal * (1 - lumG))) + (sinVal * 0.14), (lumB + (cosVal * (-lumB))) + (sinVal * (-0.283)), 0, 0, (lumR + (cosVal * (-lumR))) + (sinVal * (-(1 - lumR))), (lumG + (cosVal * (-lumG))) + (sinVal * lumG), (lumB + (cosVal * (1 - lumB))) + (sinVal * lumB), 0, 0, 0, 0, 0, 1, 0,
]).map((i) => i.toDouble()).toList();
}
static List<double> brightnessAdjustMatrix({double value}}) {
if (value <= 0)
value = value * 255;
else value = value * 100
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
return List<double>.from(<double>[
1, 0, 0, 0, value, 0, 1, 0, 0, value, 0, 0, 1, 0, value, 0, 0, 0, 1, 0
]).map((i) => i.toDouble()).toList();
}
static List<double> saturationAdjustMatrix({double value}) {
value = value * 100;
if (value == 0)
return [
1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0,
];
double x = ((1 + ((value > 0) ? ((3 * value) / 100) : (value / 100)))).toDouble();
double lumR = 0.3086;
double lumG = 0.6094;
double lumB = 0.082;
return List<double>.from(<double>[
(lumR * (1 - x)) + x, lumG * (1 - x), lumB * (1 - x),
0, 0,
lumR * (1 - x),
(lumG * (1 - x)) + x,
lumB * (1 - x),
0, 0,
lumR * (1 - x),
lumG * (1 - x),
(lumB * (1 - x)) + x,
0, 0, 0, 0, 0, 1, 0,
]).map((i) => i.toDouble()).toList();
}
}
I would bet that there is a way to concatenate the hue/saturation/brightness matrices (like was done in the android question I mentioned above), and only use 1 color filtered matrix (which would likely be more efficient), but this worked for my case.
Upvotes: 23