Reputation: 11329
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CamerasControl : MonoBehaviour
{
public CinemachineFreeLook freeLookCam;
public float pitch;
public float speed;
// Start is called before the first frame update
void Start()
{
// CM FreeLook2
// Middle Rig > Aim > Tracked Object Offset X > To be able to control the Y value with the mouse !
}
// Update is called once per frame
void Update()
{
pitch += speed * Input.GetAxis("Mouse Y");
freeLookCam.GetRig(1).GetCinemachineComponent<CinemachineComposer>().m_TrackedObjectOffset.y = pitch;
}
}
For example to limit the pitch by -40 and 40. Should I use Mathf.Clamp somehow ?
Upvotes: 0
Views: 264
Reputation: 66
I think Clamp Angle will work for you better here I have some code.
float ClampAngle(float angle, float from, float to)
{
// accepts e.g. -80, 80
if (angle < 0f) angle = 360 + angle;
if (angle > 180f) return Mathf.Max(angle, 360+from);
return Mathf.Min(angle, to);
}
Upvotes: 1