Reputation: 83
I try to make a blueprint that does not have a 3D representation in the game world
I used "Object" as the base class
but now I cannot find/use GetAllActorsOfClass in the blueprint editor (even when disabling context sensitivity)
now I may have been to far up the class hierarchy
I cloned the unreal repository but I can't figure what is the minimum base class to use to have access to GetAllActorsOfClass
any help appreciated on this
Upvotes: 0
Views: 3823
Reputation: 21917
The GetAllActorsOfClass
node is a call into UGameplayStatics::GetAllActorsOfClass
. This function requires a world context. UObject
does not provide a world context by default - i.e. a call to UObject::GetWorld
is not guaranteed to be successful.
Use Actor
as your base class. It will not have a 3d representation if you don't add any renderable components.
Upvotes: 1