Reputation: 21
So I'm working on a final project for my assembly language class (using Intel 8086 Assembly Language and DOSBox) and I want to incorporate some sort of little graphic in my program. Specifically, I'm wanting to make a little character sprite of a Pokémon, but I don't know where to even start learning how to do this. Can anyone tell me where I should look to learn how to do this and what this would even be called? Thank you in advance!
Upvotes: 0
Views: 999
Reputation: 51845
see
its a simple ancient unfinished (but playable) game of mine for MS-DOS in asm that uses text mode for menus and gfx mode with sprites for the game itself ... it covers things like:
Also see these:
That should cover all you need for your project. Anyway If you want more you should dive into Interrupts and HW registers in MS-DOS as most of the peripherrals communicate through them (keyboard, PIT, VGA/VESA/VBE, OS, ... ) and provides things like file handling, access to EMS,XMS, timing,....
The most comprehensive tutorial on all things involved I have seen is:
Which is PC Game Programmer Encyklopedia 1.0 in full name and it covers all of the above and much much more. Its an MS-DOS app viewing the topics (so you need DosBox or MS-DOS). There are also Windows help ports of this but the links I got are dead and too lazy to google them again...
Upvotes: 1