Reputation: 1309
I'm trying to find a way to only display image as texture of SKShapeNode in Swift without any overlay color
Is this possible?
I am using circular shaped nodes and when i try to set FillTexture
with an image, then i must set also a FillColor
, that modifies the image. I have tried using UIColor.clear
but the node completely disappear.
Any idea?
Upvotes: 0
Views: 96
Reputation: 1309
UPDATE
Solved --- You can set fillColor
to .white
and the overlay tint color disappear giving image texture its original colors
Upvotes: 0