Reputation: 171
I need to restrict my Players hand inside a radius around the character. The game is 2D and the hand movement is basically exactly the same as: Madness Interactive (https://www.newgrounds.com/portal/view/118826)
[SerializeField] private float speed = 2f;
[SerializeField] private GameObject radiusCenter;
[SerializeField] private float radius = 0.5f;
void Start()
{
Cursor.visible = false;
}
void Update()
{
Vector3 playerPos = radiusCenter.transform.position;
Vector3 playerToHand = this.transform.position - playerPos;
var moveDirection = new Vector3(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"), 0);
float DistanceToRadius = Vector3.Distance(playerPos, playerToHand);
transform.position += moveDirection * speed * Time.deltaTime;
float angle = Mathf.Atan2(playerToHand.y, playerToHand.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
I cant figure out the way to keep my players hand inside a set radius around my player, see pictures below for further explanation:
I thought maybe I could get a float value from playerPos and playerToHand and create a IF-statement that restricts the hand from going outside the set radius float, but I didnt get it to work...
EDIT 1: The hand is a child of my player. I use a gameObject in the center of my player as radiusCenter which my hand rotates around.
Upvotes: 1
Views: 1081
Reputation: 653
One very simple way to check if the hand is too far away is to use this line of code:
<movement code here>
if (Vector3.distance(playerPos, transform.position) > radius)
{
transform.localPosition = transform.localPosition.normalized * radius;
{
This will make it so if the hand will be outside the circle after the move, it will just put the hand on the circle.
Upvotes: 2