Reputation: 2199
I'm new to using 8thWall and been adapting the Image Targets Flyer from the 8thWall library as a starting point for my own project.
I'm noticing that when I add a Chromakey shader to the a-entity
tag, the initial thumbnail image is always rendered black and not showing the intended image. When Chromakey is not used, I can see the thumbnail correctly.
Here is my code so far:
<!-- Copyright (c) 2021 8th Wall, Inc. -->
<!-- body.html is optional; elements will be added to your html body after app.js is loaded. -->
<a-scene
xrextras-gesture-detector
xrextras-almost-there
xrextras-loading
xrextras-runtime-error
renderer="colorManagement:true"
xrweb="disableWorldTracking: true">
<a-assets>
<img id="jelly-thumb" src="assets/video-thumbnail.png">
<video
id="jelly-video"
crossorigin="anonymous"
src="assets/jellyfish-video.mp4">
</video>
</a-assets>
<a-camera
position="0 4 10"
raycaster="objects: .cantap"
cursor="fuse: false; rayOrigin: mouse;">
</a-camera>
<a-light type="directional" intensity="0.5" position="1 1 1"></a-light>
<a-light type="ambient" intensity="0.7"></a-light>
<!-- Note: "name:" must be set to the name of the image target uploaded to the 8th Wall Console -->
<xrextras-named-image-target name="video-target">
<a-entity
xrextras-play-video="video: #jelly-video; thumb: #jelly-thumb; canstop: true"
geometry="primitive: plane; height: 1; width: 0.79;"
material="shader: chromakey; src: #jelly-video; color: 0.1 0.9 0.2">
</a-entity>
</xrextras-named-image-target>
</a-scene>
I have ensured my project is referencing the aframe-chromakey-material.min.js JavaScript plugin within the head.html.
Any help appreciated!
Upvotes: 2
Views: 616
Reputation: 31
https://www.8thwall.com/playground/alpha-video-slam-aframe/code/body.html
One of the things to keep in mind is if the video is at t=0 it can render black. I have found that changing src=“./assets/alpaca.mp4#t=0.001” fixes this problem. Basically you skip the initiation frame and start the video.
Upvotes: 1