Reputation: 25
Example data: Mesh format(mw/1):
{
"Tid": 6,
"frameNumber": 580,
"Mesh": [[0.52147865, 0.35447019, -1.05268724], [1.02147865, 0.35447019, -1.05268724], [0.52147865, 0.35447019, -1.05268724], [0.52147865, 0.85447019, -1.05268724], [0.52147865, 0.35447019, -1.05268724], [0.52147865, 0.35447019, -0.05268724], [1.02147865, 0.85447019, -1.05268724], [1.02147865, 0.35447019, -1.05268724], [1.02147865, 0.85447019, -1.05268724], [0.52147865, 0.85447019, -1.05268724], [1.02147865, 0.85447019, -1.05268724], [1.02147865, 0.85447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [0.52147865, 0.35447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [1.02147865, 0.85447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [1.02147865, 0.35447019, -1.05268724], [0.52147865, 0.85447019, -0.05268724], [0.52147865, 0.85447019, -1.05268724], [0.52147865, 0.85447019, -0.05268724], [0.52147865, 0.35447019, -0.05268724], [0.52147865, 0.85447019, -0.05268724], [1.02147865, 0.85447019, -0.05268724]]
}
They are [x,y,z] each and form a cube/box shape with 24 points in total.
How do I go about rendering a shape with three.js with my Mesh data?
Edit: I have attempted to add my data into the .BoxGeometry() instance, however it creates a 2D box instead, which is incorrect.
<!DOCTYPE html><html>
<head>
<meta charset="utf-8">
<title>Three.js</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script src="../SdCardFiles/js/three.min.js"></script>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry([[0.52147865, 0.35447019, -1.05268724], [1.02147865, 0.35447019, -1.05268724], [0.52147865, 0.35447019, -1.05268724], [0.52147865, 0.85447019, -1.05268724], [0.52147865, 0.35447019, -1.05268724], [0.52147865, 0.35447019, -0.05268724], [1.02147865, 0.85447019, -1.05268724], [1.02147865, 0.35447019, -1.05268724], [1.02147865, 0.85447019, -1.05268724], [0.52147865, 0.85447019, -1.05268724], [1.02147865, 0.85447019, -1.05268724], [1.02147865, 0.85447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [0.52147865, 0.35447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [1.02147865, 0.85447019, -0.05268724], [1.02147865, 0.35447019, -0.05268724], [1.02147865, 0.35447019, -1.05268724], [0.52147865, 0.85447019, -0.05268724], [0.52147865, 0.85447019, -1.05268724], [0.52147865, 0.85447019, -0.05268724], [0.52147865, 0.35447019, -0.05268724], [0.52147865, 0.85447019, -0.05268724], [1.02147865, 0.85447019, -0.05268724]]);
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
const animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
cube.rotation.z += 0.01;
renderer.render( scene, camera );
};
animate();
</script>
</body>
Three.js Rendered Image Rotating
Upvotes: 1
Views: 651
Reputation: 28502
Instead of using BoxGeometry
(which will make a box), you need to use BufferGeometry
, which lets you declare your own custom vertex positions. There's a short code demo in that documentation page, all you'd have to do is swap out the data in the vertices
array with your own groups of 3 numbers:
const geometry = new THREE.BufferGeometry();
// Here we put in your own custom vertex positions
const vertices = new Float32Array( [
0.52147865, 0.35447019, -1.05268724,
1.02147865, 0.35447019, -1.05268724,
0.52147865, 0.35447019, -1.05268724,
0.52147865, 0.85447019, -1.05268724,
0.52147865, 0.35447019, -1.05268724,
0.52147865, 0.35447019, -0.05268724,
1.02147865, 0.85447019, -1.05268724,
1.02147865, 0.35447019, -1.05268724,
1.02147865, 0.85447019, -1.05268724,
0.52147865, 0.85447019, -1.05268724,
1.02147865, 0.85447019, -1.05268724,
1.02147865, 0.85447019, -0.05268724,
1.02147865, 0.35447019, -0.05268724,
0.52147865, 0.35447019, -0.05268724,
1.02147865, 0.35447019, -0.05268724,
1.02147865, 0.85447019, -0.05268724,
1.02147865, 0.35447019, -0.05268724,
1.02147865, 0.35447019, -1.05268724,
0.52147865, 0.85447019, -0.05268724,
0.52147865, 0.85447019, -1.05268724,
0.52147865, 0.85447019, -0.05268724,
0.52147865, 0.35447019, -0.05268724,
0.52147865, 0.85447019, -0.05268724,
1.02147865, 0.85447019, -0.05268724
] );
// itemSize = 3 because there are 3 values (components) per vertex
geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
const material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
const mesh = new THREE.Mesh( geometry, material );
Upvotes: 1