Reputation: 63
Why do bodies in pymunk keep colliding without actually touching each other even after the position and body shape is correctly set?
You will see from my code below that the bird keeps colliding with the ball without actually touching the ball.
import pygame, pymunk
pygame.init()
WIDTH, HEIGHT = 900, 500
win = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Flappy OBJ")
color = (255,255,255)
win.fill(color)
fps = 120
fb_img = pygame.image.load("images/flappy-bird.png")#.convert()
fb_img = pygame.transform.rotate(pygame.transform.scale(fb_img, (30,20)), 0)
ball_img = pygame.image.load("images/ball.png")#.convert()
ball_img = pygame.transform.rotate(pygame.transform.scale(ball_img, (60,60)), 0)
def bird_body():
body = pymunk.Body(1, 100, body_type=pymunk.Body.DYNAMIC)
body.position = (50, 0)
shape = pymunk.Poly.create_box(body, (30,20))
space.add(body, shape)
return shape
def ball_body():
body = pymunk.Body(1, 100, body_type = pymunk.Body.KINEMATIC)
body.position = (500, 300)
body.velocity = (-25,0)
shape = pymunk.Circle(body, 60)
shape.color = (0,255,255, 128)
space.add(body, shape)
return shape
space = pymunk.Space()
space.gravity = (0, 20)
fb_body = bird_body()
b_body = ball_body()
def draw_window():
global scroll
win.fill(color)
space.step(0.03)
win.blit(ball_img, (b_body.body.position.x, b_body.body.position.y))
win.blit(fb_img, (fb_body.body.position.x, fb_body.body.position.y))
pygame.display.update()
def main():
w_was_down = True
clock = pygame.time.Clock()
run = True
while run:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_w]:
if not w_was_down:
fb_body.body.apply_impulse_at_local_point((0,-50))
w_was_down = True
else:
w_was_down = False
draw_window()
pygame.quit()
main()
Tap w to move the bird up. some more details some more details some more details
Upvotes: 2
Views: 370
Reputation: 210908
The 2nd argument of pymunk.Circle
is the radius, but not the diameter:
shape = pymunk.Circle(body, 60)
shape = pymunk.Circle(body, 30)
And the position of the pymuk object is the center of the object:
win.blit(ball_img, (b_body.body.position.x, b_body.body.position.y))
win.blit(fb_img, (fb_body.body.position.x, fb_body.body.position.y))
win.blit(ball_img, (b_body.body.position.x-30, b_body.body.position.y-30))
win.blit(fb_img, (fb_body.body.position.x-15, fb_body.body.position.y-10))
Upvotes: 3