Reputation: 19
I'm trying to draw a sprite in pygame inside a class however I get an error.
Here is my code:
import pygame
# Initiate Pygame
pygame.init()
# Set The Screen Size
screen = pygame.display.set_mode([800, 600])
# Set The Window Title & Icon
pygame.display.set_caption("Pacman")
# Player
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Pacman_Player.tiff").convert
self.rect = self.image.get_rect()
self.draw = screen.blit(self.rect, 200, 200)
# Background Image
backImg_1 = pygame.image.load("maze.png").convert()
backImg = pygame.transform.scale(backImg_1, (800, 600))
# Game Loop
running = True
while running:
# Player
Player = Player()
# Background Image
screen.blit(backImg, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
Here is the error message I get when I try to run this code:
File "/Users/nagz/Pacman/Pacman.py", line 34, in <module>
Player = Player()
File "/Users/nagz/Pacman/Pacman.py", line 19, in __init__
self.rect = self.image.get_rect()
AttributeError: 'builtin_function_or_method' object has no attribute 'get_rect'
The error message says that there is no get_rect
method in pygame, however in pygame there is a get_rect
method.
Upvotes: 1
Views: 382
Reputation: 1
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50)) # Placeholder for player image
self.image.fill(BLUE)
self.rect = self.image.get_rect(center=(WIDTH // 2, HEIGHT // 2))
self.speed = PLAYER_SPEED
self.health = 100
self.ammo = {'AK47': 30, 'M16A4': 30, 'MP5K': 30, 'Pistol1': 15, 'Pistol2': 15}
self.weapon = 'AK47'
self.bullets = []
self.knife_equipped = False
def update(self, keys):
# Handle movement
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < WIDTH:
self.rect.x += self.speed
if keys[pygame.K_UP] and self.rect.top > 0:
self.rect.y -= self.speed
if keys[pygame.K_DOWN] and self.rect.bottom < HEIGHT:
self.rect.y += self.speed
def shoot(self):
"""Shoot bullets."""
if self.weapon != 'Knife' and self.ammo[self.weapon] > 0:
bullet = Bullet(self.rect.centerx, self.rect.top, self.weapon)
self.bullets.append(bullet)
self.ammo[self.weapon] -= 1
return bullet
return None
def switch_weapon(self, weapon):
"""Switch weapons."""
if weapon in WEAPONS:
self.weapon = weapon
def use_knife(self):
"""Switch to knife mode."""
self.weapon = 'Knife'
self.knife_equipped = True
def draw_health(self):
"""Draw the player's health bar on the screen."""
health_bar = pygame.Rect(10, 10, HEALTH_BAR_WIDTH * (self.health / 100), HEALTH_BAR_HEIGHT)
pygame.draw.rect(screen, RED, health_bar)
def draw_ammo(self):
"""Display ammo count."""
ammo_text = font.render(f"Ammo: {self.ammo[self.weapon]}", True, BLACK)
screen.blit(ammo_text, (10, 40))
Upvotes: -1
Reputation: 404
You are missing a ()
after convert
, change it to:
self.image = pygame.image.load("Pacman_Player.tiff").convert()
and change:
self.draw = screen.blit(self.rect, 200, 200)
to
self.draw = lambda: screen.blit(self.image, (200, 200))
this way, you can just call self.draw()
, whenever you wanna draw the sprite.
Here’s the code:
import pygame
# Initiate Pygame
pygame.init()
# Set The Screen Size
screen = pygame.display.set_mode([800, 600])
# Set The Window Title & Icon
pygame.display.set_caption("Pacman")
# Player
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Pacman_Player.tiff").convert()
self.rect = self.image.get_rect()
self.draw = lambda: screen.blit(self.image, (200,200))
# Background Image
backImg_1 = pygame.image.load("maze.png").convert()
backImg = pygame.transform.scale(backImg_1, (800, 600))
# Game Loop
running = True
while running:
# Player
Player = Player()
# Background Image
screen.blit(backImg, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
Upvotes: 0
Reputation: 27567
You'll need to call the Surface.convert()
function at
self.image = pygame.image.load("Pacman_Player.tiff").convert
to be
self.image = pygame.image.load("Pacman_Player.tiff").convert()
See the documentation for Surface.convert()
.
For the new error (provided by the OP in the comments),
File "/Users/nagz/Pacman/Pacman.py", line 34, in <module>
Player = Player() File "/Users/nagz/Pacman/Pacman.py", line 20, in __init__
self.draw = screen.blit(self.rect, 200, 200)
TypeError: argument 1 must be pygame.Surface, not pygame.Rect
Simply replace
screen.blit(self.rect, 200, 200)
with
color = 255, 0, 0
pygame.draw.rect(screen, color 200, 200, self.rect.w, self.rect.h)
Upvotes: 2
Reputation: 740
import pygame
# Initiate Pygame
pygame.init()
# Set The Screen Size
screen = pygame.display.set_mode([800, 600])
# Set The Window Title & Icon
pygame.display.set_caption("Pacman")
# Player
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load("Pacman_Player.tiff").convert()
self.rect = self.image.get_rect()
self.draw = screen.blit(self.rect, 200, 200)
# Background Image
backImg_1 = pygame.image.load("maze.png").convert()
backImg = pygame.transform.scale(backImg_1, (800, 600))
# Game Loop
running = True
while running:
# Player
Player = Player()
# Background Image
screen.blit(backImg, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
Upvotes: 0