Max
Max

Reputation: 2749

Unity: Random near zero FPS drops on Android (lots of clues provided)

First of all thanks for taking the time to look at this - we're thankful for any input!

About the issue we're facing right now: We've been encountering a random fps-drop to near-zero in our game-app on android for the past months and have so far not been successful in debugging the issue. It happens at full random times (sometimes after 3 minutes, sometimes after 3 hours) and feels like a freeze - but actually the FPS drop very quickly while still running. We've spent quite some time debugging and analysing with various tools already. Now we hope that you can help us and draw new conclusion from our data.

Versions:

Clues:

Screenshot from the profiler (frame time of 2+ seconds): enter image description here

We could reproduce the issue on:

What we hope for here:

Upvotes: 5

Views: 2010

Answers (1)

Oskari Liukku
Oskari Liukku

Reputation: 126

Try disabling Opimize Frame Pacing under Project Settings -> Player -> Android -> Resolution and Presentation. https://forum.unity.com/threads/semaphore-waitforsignal-freez-project-after-some-time.1248895/

Upvotes: 4

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